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Anakin Adonide

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About Anakin Adonide

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  1. Again... Thank you so much, you've been really helpfull to me with this of LSL... I really appreciate your help =) And I'll get back here if I need anything, learning more via tutorials now ^^
  2. Thank you so much Roolig! It worked ^^ Now I want to add a dialog to that "werehouse" so that, when the owner clicks it .. a menu pop up with several options... WITHDRAW (to take an item out) TOTAL (to set the total amount of items storaged) SLOTS (to let the owner know how many items he/she can still store) RESET (to reset all the scripts if any time error appear) I've already set the maximum amount of items that can be kept using a script, which I called "Configuration Stock" and with another one.. "Configuration File" I established the list of different objects in the "werehouse"...
  3. Hello there :matte-motes-big-grin: ! Well, my today's question is hard to explain (lol).... I have a 2 prims object 1 Square : with 20 numbers from 1-20 inclusive, shown as in a "wheel of fortune" game 1 Box : The object itself with a texture that has a little blank space where you can see only 1 number from the 20 of the square What I'm looking for is a script that: A - When the owner (only) touches the object, he or she can change the shown number for another one (maybe a DialogMenu, or someyhing like typing "/number" in local, or .... I don't know) B - Make the shown n
  4. Thank you for your help. However I've been trying by myself but I don't know how to establish a list by the objects description
  5. Hi all! I'm trying to create an object, similar to a box where, the owner, can save objects from his/her inventory without dropping them into the content window by editing the BOX... The thing is that I don't know if that is possible. But if it is, here's the global idea... I wanna create a box to store 5 different class of objects, let's say... chairs, tables, tv's, desks and PC's... Also, I want to give some inteligence to the box... when you click it, it should give you the chance to store or withdraw items from it... something like, STORE - WITHDRAW options and CHAIRS - TABLES - TV's - D
  6. Hi! I've created an object thinking about ... how is it going to be when finished, and what I want is to apply 2 textures in different sides... What I mean, How do I set a texture in only one face of an object and another one in the oposite face... NOTE: The prim is a box Thanks for helping
  7. Already got what I was looking for... Thank you for asking, anyway :matte-motes-asleep-2:
  8. Hi ppl! I'm a bit lost.... I have an "OBJECT" with 75 items in it... and I want to stablish that 5 belongs to "LIST A" - 15 belongs to "LIST B" - 50 belongs to "LIST C" and another 5 goes into "LIST D" how can I do that? I mean, how can I tell the script that I dont want a list of "INVENTORY¨_OBJECTS" but 4 lists?? :S I hope I'm expressing myself clearly...
  9. Great! I've haven't even think of that lol... I'll try it and tell you back what I got from that idea ^^ ! Thanks for answering :matte-motes-big-grin:
  10. I have an "OBJECT" with 75 objects in it. These objects can be group in 4 different lists... gold, silver, common, unique What I want is to write an script that separates those items into these 4 categories and when the "OBJECT" is touch, give 1 random unique + 1 random gold + 3 random silver (different from each other) + 10 random common (different from each other) The problem is that I don't know how to do it.... lol 
  11. I have an "OBJECT" with 75 objects in it. These objects can be group in 4 different lists... gold, silver, common, unique What I want is to write an script that separates those items into these 4 categories and when the "OBJECT" is touch, give 1 random unique + 1 random gold + 3 random silver (different from each other) + 10 random common (different from each other) The problem is that I don't know how to do it.... lol
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