Sylva Petrov
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Posts posted by Sylva Petrov
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I think you could get away with modifying one of the open-source chain emitter systems - like CISS - to send the skeins to the hand, by affixing a emitter object to the hand with the thread texture to the receiving prim. However, I am not sure how such would align, so far as orientation of the 'thread'.
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This is my newest offering - It's 13,000 and some-odd faces, comes out to 233 prims in Second Life, a number I'm pretty happy for for the size and detaiI may have to do some fiddling with reducing the size of some of the textures, but otherwise I'm very happy with it.
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I believe I've been stuck with the same problem - still initializing with one folder in the inventory of the outbox and it never stops, even after several hours and restarts, including the steps on the other reply...
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The whole "Hand Picked" element pretty much kills the idea for me. Yet another opportunity for LL to decide who will gain a special 'hand up' based on their own preferences.
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I'd simply ask the giver if they meant to give that to you. If they did, wonderful and thank them for it. If not, then just return it with a gracious smile.
If you have to offline ask or they don't respond after 24 hours, consider it a boon, thank them, by IM and go buy yourself something nice with it.
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My thoughts exactly, perhaps her AO poses are poorly animated and cause more stretch or bend at the abdomen/chest joint than is good for appearances.
Linden Lab is building a NEW virtual world
in General Discussion Forum
Posted
Okay, I undestand that the format of animations will be changing. However, will their basic use in-world be changed, or will they remain playable assets kept in inventory? I.E. once created, will they be used similarly to how they are currently used in SL or will they be applied in a very different manner. Please Ebbe, any details you can offer on animations would be a massive help in reassuring myself and my customers that we're game on.