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Kumiko Aima

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  1. Hi, this is my first time starting a thread, so I apologize if I'm posting in the wrong area. I'm looking for help from someone experienced in making skins and appliers for mesh bodies. I'm working with the SMB Mesh Body for Kids. I made myself a skin and successfully applied it to the SMB body. Under high settings it looks fine, but as soon as I go up to ultra and turn on Advanced Lighting and Ambient Occlusion, a very noticable seam becomes visible where the mesh body joins my default SL head. Here are a couple of photos demonstrating the problem. With AO/Advanced Lighting Options Enabled: Without AO/Advanced Lighting Options Enabled: I've even tested it by wearing a blank texture on my SL skin and SMB body skin, and a seam is still visible even when it is nothing but a blank texture of the exact same colour on both parts. Is there any way to counteract this problem? Any help would be so very appreciated. Regards, -Kumiko (Edited to add better photos.)
  2. Yep it is indeed the drivers in my case too. Rolled back to AMD Catalyst 14.12 drivers via Gaming Evolved and everything works again like a charm. If you need to keep the more recent driver, you can turn off Hardware Skinning in the graphics preferences of Firestorm, but mesh will not look very pretty if you take that route.
  3. I'm not sure, but I am having the exact same problem ever since I updated my AMD drivers. About to try a reinstall of Firestorm to see if that helps.
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