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Luca Coeur

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Posts posted by Luca Coeur

  1. Hi Emily,

     

    welcome to the forum :-)

     

    I don't see any legal problem in moving said animations into a different object of you choosing. If the animations are copy you can even retain your original object. Sometimes the creator makes an object no modify though. Then you cannot put the animation back into said object should you wish so one day and it would be unusable.

  2. The OR would be:

    if(llDetectedName(i) == "Bullet" || llDetectedName(i) == "Cody")// means that if the object is called Bullet OR Cody it will:...

     The NOT is expressed via "!" as in

     

    integer running = TRUE;integer error = FALSE;if( running && !error ) {    // do stuff if running is active and no error occured up to now}

     So the list you look for contains:

    comparison operators: == != < <= > >=

    logical operators: && || !

    bitwise operators: & | ~ ^

    Full list with some info for you at http://wiki.secondlife.com/wiki/LSL_Operators

     

    Edit: I'm too slow at typing :-/

    • Like 1
  3. Some people have an intellectual horizon with a radius of zero which they rightfully call their point of view then. BukToms invitation was clearly aimed at everyone with a wider range ;-) Nobody is forced to attend and it is solely up to the attendants to feel satisfied by the presentation or not.

    Given that a lot of non native speakers read and post on the forum I regard it as highly unfair to use typos as a reason to question the understanding of your posts. They are no subtle pieces of literature...


    Regards and hugs to BukTom

  4. Hi Gistya,

     

    as far as I've heard LL employees aren't especially eager reading the forums so chances are your proposal will get lost. A better way might be to open a feature request in the Jira bugtracker. After that you can use the forum to get attention to that issue and by providing a link to the Jira in question other participants can vote on it. That way you might catch the attention of some LL staff. Maybe someone in the programming might consider it low hanging fruit if you even provide links to the libraries you mentioned so it could be done without breaking content and costing too much labour.

     

    Best regards and good luck

     

  5. It looks like there might be some movement in the case. At least VirWoX announced that LL is considering and negotiating ways to continue Third Party Exchanges. I don't know about other TPEs and considering the speed of decision making at LL I wouldn't hold my breath either ...

     

    Citation from https://www.virwox.com/

    Gute Nachrichten: Linden Lab ist an uns mit einem Vorschlag herangetreten, wie wir unseren Dienst auch im Rahmen der neuen Geschäftsbedinungen weiterhin in Second Life anbeiten koennen. Wir sind im Gespraech und hoffen, schon sehr bald weitere Informationen mitteilen zu koennen.

    Translation (free):

    Good news: LL approached with a proposal how to continue our service under the new TOS. We hope to be able to report on the proceeding soon.

  6. That's the culprit! LL upped the limit rather recently from 30 to 60 seconds. Not all viewers support that yet. So you are using a viewer which supports uploading and viewing the long animation, whereas your visitors have a different or maybe older viewer which does not support the longer animations. Nothing you can do here besides talking your friends in upgrading their viewer to a more recent one...

  7. Hi Zeega,

     

    welcome to the forums :-)

     

    First off : I don't have specific informations about the flying fox avatar as I don't have that one. But some thoughts might be helpful even then...

    Modding the avatarhead can be quite a task. The shape is defined by sculpties which you can't modify except for size maybe. Since you won't get the source-files for blender or whatever 3D-software AX is using, you won't be able to start your new head-shape based on the on you get with the avatar. Reexturing the head isn't quite easy too since the makers tend to optimize the textures by combining several textures for the various components into one texture and appliing them with various offsets and repeat-factors. You can retexture individual prims though - i.e. if you like to have a red nose ;-)

    Reworking the skin would be creating a whole new skin for your avatar as you won't get a texture you can download to your computer, modify and upload again. You might be able to use one of the very good and freely available templates for human skins though. Those are layered PSD-files (for Photoshop) or The Gimp. If you only want to add some features to the skin but keeping it otherwise unchanged, you might do so with the tatoo-layer. Whatever is visible on this layer is superimposed on the skin.


    I hope this can get you started and feel free to ask more specific questions ;-)

  8. You can circumvent this limit though - you can make a basic vehicle with less then 32 prims and attach the remainder (as a linkset) to the driver. So basically the driver is wearing a part of the vehicle while sitting on the other part. It's a bit strange but it works ..

  9. I don't think the lag would be that limiting as the Arduino board in question (in the OP) can have it's own web server. So the round trip times of datapackets via USB should be below 1 ms. Basically you would use some sort of a TCP/IP vie USB driver and give your device some local IP address. Then you can call the webserver on your device directly without the need of an external webserver on the internet. BTW - I don't think all people would like to see you know when they use your - ahem medical - device ^^

     

    *giggles*

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