Jump to content

Cinder Roxley

Resident
  • Posts

    175
  • Joined

  • Last visited

Posts posted by Cinder Roxley

  1. Jason, aside from all the snarking and condesention, here are my comments:

    1) In the history of SL, nobody has really put a want ad out for developers and been successful, especially not when they are looking for free work. Viewer teams grow out of mutual respect and admiration for other developers and the idea that collaboration will make things easier for themselves. For example, I forked three viewers on my own and made various contributions directly to Second Life before ever collaborating on a viewer with a team. Obviously, for a viewer to have any sort of direction, someone needs to lead the project, but in most cases, this is a peer developer, not a leader or manager, someone who is also contributing code on their own. Even Jessica Lyon has made code commits in Phoenix and Firestorm despite having skills on par with Niel. ;) (Hi Niel!)

    My advice here, dive in. If you want a modular viewer, get your hands dirty. If your design is feasible, others will reach out on their own. No volunteer pleas necessary.

    2) While Firestorm is by far the most popular viewer and fulfills the needs of a wide audience, it makes a crappy base to develop your own viewer from. Because of the massive amount of changes and features added, interesting modification comment style, and compounded by the lack of unit/integration testing, you've already dug yourself into a hole. Firestorm is able to mitigate this with long soak-before-release testing, experienced QA volunteers, and a large organized pool of testers. You don't have that, nobody besides Firestorm does and they never will. Firestorm's OpenSim support is also suffering from bit rot.

    3) As far as modularity is concerned, the viewer is not at all designed for that, so you're in for a lot of rewriting. It would be just as well to start from scratch and use the viewer as a guideline (note the LGPL still applies when using code as a reference). You also aren't the first person who has ever tried this, in fact, there was already a modular viewer called Luna, but it was abandoned over a decade ago because the usefulness of modularity wasn't worth the burden of maintenance.

    4) UUIDs are not checksums.

    • Like 2
    • Thanks 1
  2. 4 hours ago, Gavin Hird said:

    Mavericks is 10.9 and there was no Metal till 10.11. 10.11 is when the crashes started, and this is when the NSOpenGLProfileVersionLegacystarted to be enforced strict. So what you reported for Mavericks is pretty much irrelevant. ;-)

    and a change in the driver is what caused the crashes so what you reported to Apple is pretty much irrelevant much like all your constant moaning. ;-)

    • Like 1
  3. 9 hours ago, Gavin Hird said:

    As opposed to you Cinder, I have an open acknowledged bug report with Apple Software Engineering on the subject and it is NOT the driver, it is the Linden code that is not being updated for deprecated functionality. 

     

    I don't have an "open acknowledged" radar because when I reported the crash, they closed it as a duplicate of a driver bug when they broke everything in Mavericks. Hurr durr.

  4. 4 hours ago, Gavin Hird said:

    No, they do not. Stop spreading misinformation Whirly!

    The crashes occur in the Linden code beaches it is using OpenGL extensions not available not the OpenGL 2.1 profile all viewers (including Firestorm) use on macOS. So it tries to write to GPU memory illegally, causing a GPU MMU reset. 

    Sigh. As has already been pointed out to you several times over, it is in fact a driver issue. Please go back and read https://lists.secondlife.com/pipermail/opensource-dev/2017-February/010411.html instead of just being pissed off that someone is "flaming" you when you're wrong. The mac viewer never calls GL_ARB_occlusion_query2. Simple as that.

    • Like 2
  5. Keely, I wish I knew what happened to you. My second life changed completely the night we met and it's never been the same since you left it. Thank you for logging in for the first time in two months to tell me you wouldn't be around as much, but I never thought you were leaving forever. "Keely Moonshadow" is gone now forever, but if you're out there, somewhere, please let me know you're ok.

  6. Hi Ivy. Welcome to the club. :matte-motes-bashful-cute-2: I was banned from the london sims and I've never even been to them! I only found this out trying to teleport to a store on them one day. The person you're talking about used to be my best friend and I guess didn't want me shopping at the stores on those sims after I defriended her. Such is life!

    What you do is find somewhere else to be. No worries, there's even other london sims with plenty of fine people who don't arbitrarily ban and mute.

    IM me inworld and we can talk more about it.

  7.  

     

    It's a Community Standards violation

    Disclosure

    Residents are entitled to a reasonable level of privacy with regard to their Second Life experience. Sharing personal information about your fellow Residents without their consent -- including gender, religion, age, marital status, race, sexual preference, alternate account names, and real-world location beyond what is provided by them in their Resident profile -- is not allowed. Remotely monitoring conversations in Second Life, posting conversation logs, or sharing conversation logs without the participants' consent are all prohibited.

     

×
×
  • Create New...