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Nessima Bellic

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  1. A big big Thank you for Cathy! Your solution worked like a charm! I was really at the end of my nerves! Still, I have to fix a few stuff on my object, I just discovered a lot of error in the rig, but now at least I can export it with UV AND RIG! Hurray for you! Thanks a lot! Nessi^^
  2. Hi Cathy! Some angel sent you I'm sure of it Sorry that I didn't responded you, but I have a long weekend full with family stuff behind my back. I will try what you suggested, I hope it will work because I'm really at the end of my nerves. Thanks again! I'll keep you infromed how it worked! Nessi
  3. Hello all! I'm really glad for these forums, although I never had to use it before :D I hope someone will be able to give some useful advise how to export properly from maya. I created my mesh in Zbrush, exported it and opened it in Maya. I'm done with UV and rig too, and I'm at the end of my nerves. I'm using Maya 2012, with the newest fbx plugins, also open collada 1.4.1 installed too and I have the autodesk fbx converter. But my problem is that I'm unable to export a working mesh, I mean when I use the collada exporter my object will got its UV and I can texture it, but it's do not export my skin weight. The fbx_dae exporter will export the skin weight, but without the UV and when I try to texture it inworld it will be a huge mess. I'm trying to figure out how to do it alone, searching this forum about weeks. Please if anyone experienced anything like this before share with me how did you managed to get over it. Thanks in advance!
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