I'm making a little ornament thingy, and I've applied a texture to the outer surface, on a cylinder prim. On Touch, the texture begins to scroll across and then it stops scrolling when the Off switch is hit. I'm noticing that when it starts, the texture first makes a sudden jump before the scrolling begins (does the same thing on Stopping the scroll, jumps to the 0 0 offset specified in how the texture is laying on the prim). Is there some reason it's doing this? Here's the script line for the texture scroll on the outer face of the cylinder: llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, 1,1,1,1.0, 1,0.003); The one for off is same, cept it has the anim bit off. On the prim, the texture is just laying plain 1 to 1 and with no offset specified, just Hor 0 and Vertical 0. Is there something I need to alter, maybe in the texture? to have it stop appearing this way? Thanks for answers.