Thanks for your responses everyone
I was hoping there would be better solution instead of just duplicating the faces and reversing the normals, there is an easier way in blender and max so i was just hoping Maya would as well. But i could try that as a last resort
Whenever I try extruding the edges it looks invisible and each face has the entire texture applied to it...
http://gyazo.com/0178f21176f0270143a6f4d9014c323d.png?1339718627
If i extrude the faces it looks like this...
http://gyazo.com/bbea612f0a66c7586e6f275f8549374f.png?1339718900
Keep in mind I'm a total maya noob and very new to mesh as well. Any ideas on what I'm doing wrong?