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Ezian Ecksol

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  1. Till min. 5 hours no rezzing possible in Sandbox Island and Sandbox Cordova, the sandboxes sim stats look healthy though, almost no objects (cause nobody can rez). This isn't a snapshot or a temporarily problem but since the sandbox were put at their new place. I guess on the background the servers were new assigned, too. Please correct the new performance problems of the sandboxes after the fusion, thank you. PS: Sandbox Island rezzed now hundreds of objects that people tried to rez in the last hours at once. Very useful.
  2. Coming back to the topic of the strange and heavy lag. See screenshot of stats, taken 2 minutes ago in Sandbox Cordova: We have Time Dilation 0.2, Sim FPS 8 and a total frame time of 125.4ms (!!) Now check the times which sums makes the total frame time, the sum is only 4.2ms, not 125.4ms. Additionally there are only 3 agents in the region, only, 126 objects, oly 905 active scripts and just 2 eps script events. I don't see any reason in the stats for this heavy lag that renders the sim unusable, also rezzing of objects almost does not work. Similar lag in the other 3 script sandboxes. Sometimes one or two of them has little spikes of healthyness, but all together we can say that the sandbox performance dropped extremly since the merge, without any obvious reason. In all 4 Sandboxes the Total Frame Time is disproportianlly higher than the sum of the single times. What was changed on the underlaying side of server layout of the 4 Sandboxes Goguen, Cordova, Island and Island Extension?
  3. Blondin Linden wrote: It's part of what we've been calling the Southern Passage. We've included water regions connecting Bay City / Luna to Abbotts. It's not finished yet so stay tuned! Yes, I saw today the joined water sims, nice idea! I have to mention 2-3 points: 1) I would propose you put the noscript sandboxes Newcomb and Wanderton as buffer between the script sandboxes and the water regions to prevent that grea goo griefing attacks in the script sandboxes litter the water regions 2) I would propose you make all sandboxes "no object entry" for the same reason as given in 1) , Now only Sandbox Island and Island Extension are "no object entry", but Goguen and Cordova are. 3) Now all 4 script sandboxes lag extremly (statistics show very high total frame times for each sim, but the sum of net, physics, agent, simulation, images, script and spare time would be a low, lag free total frame tim), there is nothing what visibly creates lag. For me it looks like the performance of the server where the sandboxes are hosted is very poor and(or shared in a way we have more lag the before the region fusion. --> Sandboxes are more or less unusable now, please increase performance again. Thx a lot for your help and efforts!
  4. Was surprised/confused today logging in that the Sandboxes Goguen, Cordova, Newcomb and Wanderton were merged to the 2 Sandboxes Island and Island Extension, so they build now a large Sandbox Cluster of 6 regions. Did not see any blog statement announcing this. It's even not reflected by the map. Am not sure if I am happy about it. On the one hand we have a clear lay out now, no more object littering to the Vehicle Sandboxes Fortuna, Georgean and Abbots anymore. On the other hand ... Time-honoured Sandbox Goguen and Cordova always had their special atmosphere ... Island & Island Extension had a bit more trashy mood ... I liked to be able to switch between those areas, maybe one was under sim attack and the other wasn't. Now it looks like one cluster with everywhere same atmosphere. Is it going to be permanent? Are there plans to merge even more sandboxes like e.g. Plum, or Weapon Sandboxes?
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