ac14 Hutson
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Posts posted by ac14 Hutson
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I had assumed that they would know about it also, untill I learned that they did not even know about the "last owner" display when editing prims in TPVs. They discussed adding a last owner function to llGetObjectDetails but was concerned it would invade privacy and were complety unaware that many tpv's have shown that info for years now.
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ITs currently tolerated because i dont think the lindens know that the look at targets are labled in TVPs. In the offical veiwer they can be toggled on but you cannot see what crosshair is whos. The labels turn it into a privacy invading drama feature that causes everyone to turn off thier own lookats and stare into space like a zombie. Just another way tpvs add crap to piss others off.
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Its most likely "1- bitting" set it to 1 transparency and it should stop it from happening.
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Current results in empty regions. (all tests preformed using my avatar ~400 prims 1851kb memory 29 scripts)
Going from threaded to non threaded (orange to green)
Note:times are measured from when i lose control of the vehicle to when i regain it.
havok 1 era prim vehicle. 8 scripts 131kb
- practically instant.Brand new mesh vehicle. 50 scripts 1295kb
- 12-14 seconds
Going between threaded regions. (orange to orange)
havok 1 era prim vehicle. 8 scripts 131kb
- practically instant.Brand new mesh vehicle. 50 scripts 1295kb
- 8-10 seconds
When velocity interpolate objects is turned off the time it takes to cross using the mesh vehicle is cut in half. to between 5 and 6 seconds.
Crossing regions using just an avatar is practiaclly instant.
(times did not seem to change after more avatars entered one of the regions.)
Going between blue regions with the mesh vehicle results in 9-10 seconds times also.
Adding another person to the mesh car made no diffrence in the crossing time on threaded regions
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I really hope that the viewer settings have been changed to show these new mateirals but not the more advanced unlimited local light and shadows. I know many people whos computer is good enough to handle normal snd specular mapping but performance is crippled due to the other features packed in.
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your late by a few days.
Also no more viewer tags. Enjoy
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"Graphic Processor Intel Graphics Media Accelerator (GMA) 950 Installed Video Memory 64 MB"
no.
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Too late. They are already on the road to brining technology games have used since 1995 to SL. If you cant be bothered to learn how to make new content then move out of the way for those that can.
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This has got to be a joke. Its taken them like 4 months to produce some body parts that move around slightly. Why are they even bothering with this and make something like the puppeteering project they were considering a while back. Or perhaps they could do something incredibly useful like implement the server side windlight settings that are still not in the viewer, despite the server team finishing the code for it back in November.
New Horizon Bids Up to US $50-100
in Mainland
Posted
A fast way to stop this garbage would be a ban on reselling parcels. This is just going to be another continent where 50% of the land is for sale for absurd prices that no actual resident would be willing to pay.