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Hugsy Penguin

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Posts posted by Hugsy Penguin

  1. Firestorm?  Derenderred or blocked?  I'm not sure what the difference is.  Regardless, I suggest trying (if Firestorm):

     

    • Go to Advanced --> Rendering Types and make sure everything has a checkmark.

    • Go to Comm --> People.  Click the Gear icon (lower left) and select Show Blocked Residents & Objects.  If their name is in there, select it and click Unblock.
  2. Take my post with this grain of salt:  I'm not an author nor, frankly, do I read many books (some but it's just very occasional).

    It seems to me that you're in the very early stages of writing this story, therefore, it's most important to get the full story out.  What you've written so far has captured my interest, but, of coarse, it's unfinished.  What's happening?  What are people doing and saying?  Why?  Where?  When?  Put those thoughts down.

    Worry about spelling, grammar, and punctuation later, but don't forget about them.  Get your story out first, then make it proper English so it's easier for people to read (that really is important).

    It's okay to be mysterious about what and why things are happening, but those loose ends should be tied up by the end of story.  An exception would be if you plan on writing squeals.

    You mixed third-person and first-person writing styles.  I kinda like that.  A chapter of a narrator explaining what's happening followed by a chapter from a specific character's point of view is interesting.

    Let the thoughts flow.  Get it out and have fun doing it!  I look forward to reading the completed story should you wish to share.  :-)


  3. Phil Deakins wrote:

    The other thing is that I knew a tiny club - 10m x 10m at the most, including a bar, and I think it was actually smaller - that used to get packed every day. Unfortunately I've forgotten its name, but incredibly tiny clubs are possible.

    Sounds like The Elbow Room; it's about that size.  WAY back in the day, I do believe that place was rather popular.  Also, there's a blues club one sim over from me that's on 288m² of land.  I don't recall ever seeing much action there though.  A person or two once in a while but never any events.

  4. I can think of four ways to search for land.

    1. Use one the 'Parcels for Sale' forums.  In there, you can look for something that might work for you.  Or, since the only two 'Wanted' forums are for full regions and homesteads, I believe here is where you can make a 'parcel wanted' post.

    2. Click 'Buy Land' above, make your way to the land auctions, and see what's available.

    3. Use the in-viewer land search tool.

    4. Bring up the map and turn on land sales.

    I don't think there's any real easy way.  You're going to have to scrounge around.

    I'm not exactly sure what you mean by "near some traffic" so I'll assume you mean you want land near another place that's somewhat busy.  If so, that would be difficult to search for.  I suppose you could look for piles of green dots on the map and then try to find land near there.  I'm not sure how effective that would be though.

    I don't go to clubs/music venues very much at all.  It does seem that 1024m² is a bit small.  On the other hand, that could give it a cozy vibe.

    All this said, you should pay attention to the general gist of what Amethyst and Phil are, uh, conversating about.  Basically, be advised that if your club (and/or its visitors) is going to cause excessive lag in the sim or prevent others from entering the sim, expect a lot of complaints and even LL coming in and putting a stop to it.

    Good luck with your venture.


  5. Amethyst Jetaime wrote:

    To those that may take this as gospel, this is not official, only a former Linden's opinion, clearly labeled as such.  As a courtesy it is nice to give warning before ejecting anyone, but it is not required.

    Not official and very old but it's still generally good advice.


    Amethyst Jetaime wrote:

    You're right Hugsby,  The pro's and con's of security orbs and banlines have been argued between those who think that they have a
    right
    to go anywhere and landowners that do have, and have always had, the absolute right to restrict access to their property for years.  Almost since the beginning of SL.

    Unfortunately there are vehicle users (and "on foot" explorers) who think it's their right to go anywhere. On the other hand, I'm sure there are many of us who realize that it's a privilege granted by the land owners.


    Amethyst Jetaime wrote:

    The Linden's have weighed in the side of landowners wishing to restrict access in anyway they choose by way of what is written in the official TOS, Mainland Policy and Community Standards and giving them the tools to do it.  If they didn't agree with that they've had plenty of opportunity to change the official documents to reflect that and change the way the land management tools and scripts work.

    The Lab certainly gives the ultimate right to control access to the land owner. The Lab is also very much aware of the long history of vehicle use on the grid. They have made it clear that vehicle use on resident owned mainland is not an automatic TOS violation. In fact the Lab facilitates this. Certain vehicles can still be used on land even when it's set to no build, no script, and no object entry. This is not a bug. It's designed that way to allow vehicle users to traverse the land.


    Amethyst Jetaime wrote:

    LL's policy is long standing and not apt to change,  So people that disagree and continually bring up false arguments to prove their point are beating a dead horse.  They are of course entitled to their opinion that banlines and security orbs are bad, but it has no more weight than anyone else's opinion, nor does it change anything.

     

     Yep.  Except for making it easier for people to see where the private area are, the Lab is pretty much doing it right.

  6. I both own land and use vehicles.  The problem isn't mean nasty land owners who have the "audacity" to want to control access to their land.  Nor is the problem dirty rotten vehicle owners who have the "audacity" to fly/drive/sail through resident owned land.

    The problem is a lack of information for the vehicle user.  There's no way to see ban lines until you're right on top of them and then it's too late.  There's no way at all to detect security scripts.  A ban line hud will certainly help but isn't the be-all-end-all solution.

    What would be great but will probably never happen is for Linden Lab to revamp mainland privacy in way that allows land owners to setup public and private zones on their land.  Then have the private areas shown on the minimap (and perhaps even the main map).  Vehicle users/explorers would be able to see and avoid the private areas before they get there.  A win-win situation.


  7. Perrie Juran wrote:


    Pamela Galli wrote:

    I was under the impression that ejection without a warning of say, 10 secs or so, was against TOS and AR-able.

    I've been hearing comments like this for ages but have never read anything in the TOS, CS, etc, about it nor has anyone ever shown me anything.

    Not saying it isn't there, but if it is I'd sure love someone to show me.

    I'm guessing it extends from the following which was posted YEARS ago by Lee Linden.


    Lee Linden wrote:

    We know there's a bit of a gap between the current built-in security tools, and people's desires to be alone on their property. While we allow residents to supplement their land security tools with scripts, it's important not to violate other people's rights in the process.

    An acceptable security script should remove an offender from the land, nothing more. Ideally, this should involve two calls: llUnSit and llEjectFromLand. More details on these functions here:

    These two calls will eject someone driving a vehicle with no chance for them to recover it, so it's important to provide both a warning and a reasonable delay for someone "just passing through", especially if they're not a repeat offender.

    llPushObject should not be used in a security script; it's totally unnecessary. llTeleportAgentHome is also a bit unfair to people attempting to fly to another location, and should also not be used. Both these functions have the potential to disconnect someone from Second Life, which is considered a disruptive action.

    In my opinion, the ideal security script would have the following features:

    1) Scan in intervals greater than 1.0 second to reduce server load.

    2) Maintain a list of recently ejected residents, as well as a "blacklist" of names forbidden by the owner.

    3) After a new avatar (not recently ejected or blacklisted) enters, wait a few seconds, then warn the user via IM (one time only) that they're on private land and should leave.

    4) Give the avatar at least 10 seconds to leave for this first occasion.

    5) If the avatar doesn't leave, IM them again, then llUnSit and llEjectFromLand.

    6) Add the avatar to the "recently ejected" list. If they return, they receive a shorter delay before being removed.

    7) Blacklisted avatars receive a short delay and IM warning before being ejected and added to the "recently ejected" list. Blacklisted avatars on the "recently ejected" list can be immediately removed.

    That's a wish list, not a list of requirements. If someone makes that security script, I'll be sure to recommend it!

    I cannot find a link to the original post as it seems to be unavailable.  However, here are three links to posts by three different people who all quote the same thing.  Also, you can see that security orbs have been quite the annoyance for a long time.  This is an old arguement.

    http://forums-archive.secondlife.com/327/6b/289205/1.html

    http://forums-archive.secondlife.com/108/db/104716/2.html

    http://forums-archive.secondlife.com/108/bd/119390/8.html

  8. This is as close to policy as I can find:

    "Warning: Build on protected land or in the skies above it at your own risk! If another Resident reports your build, or if it hampers the use of Second Life, it may be returned without notice."

    Source:  English Knowledge Base: Protected land

    It's not strictly prohibited, but if it blocks road users or is in any other way an annoyance it will get returned.

    I say go for it.  Just make sure to:

     

    • make it well high enough for vehicles to pass under
    • make an effort to make it look good
    • make it it's own link set (don't link it to your shop/house incase it gets returned)
  9. Work?  No, I don't do that in SL.  But, my home's about half a dozen sims or so north of The Shelter.  When they have games there, I've been known to fly (and to a lesser extent drive) there instead of just TPing.  When I was able to contribute spare tier, I could leave the vehicle there but today I have to re-rez and fly/drive home.

  10. Thanks.  The OP of the old thread was saying that if you uncheck See&Talk and uncheck public access, they were still able to fly above the ban lines and cam down to see the avatars.  This makes the See&Talk option pretty useless unless you also use a security orb to instantly eject people.  That would work, I guess, but it's a crappy solution IMO.

    Your info is saying that's no longer the case which is very good news.  This is the way it should have always been.

    I'll try to find some time to check it out for myself.


  11. Qwalyphi Korpov wrote:


    Nova Convair wrote:


    AnnAdams wrote:

     

    ...

     

    ... Only way to stay invisible is to set your parcel visibility off and kick everyone off your parcel that enters,
    since if someone is on the same parcel they can see you.

     

    I find that people inside the parcel and above the ban line height cannot see AVs in the parcel below that line.  The reverse if also the case so those below the ban line can't see those above. So it's necessary to keep everyone off the parcel above the ban lines if you're above the line. If you're below the ban line height it's only necessary to keep everyone who's inside the parcel above the ban line.  Which parcel access settings do pretty well.

    I've only tested this with Singularity, Firestorm and the LL viewers.  Perhaps some other viewers defeat the design. 

    edit to add Firestorm to the list.

    Wait a second please.  I own land on the mainland.  I stand in the middle at ground level.  I go to About Land -> Options and uncheck "Avatars on other parcels can see and chat with avatars on this parcel".  This will mean avatars on other parcels won't see me.  I then go to About Land -> Access and uncheck "Allow public access".  This will create ban lines that go up only yay-so-far.  If another avatar flies above those ban lines and then over onto my land, they can cam down, see my prims (because they're within draw distance) but they still *won't* see me?

    Did something change with this feature?  I distinctly remember a while back someone started a thread and they were lamenting that you could cam down and see the avatar.  And other people were like (to paraphrase), "well duh, they're over your land that means they're on your parcel so they can see you".

     


  12. Kenbro Utu wrote:


    Jinnywitha Cleanslate wrote:

    ...Radar in his own skybox, at approximately 3000 feet up, on the far side of the Sim, engaged intimately with another woman.  

     

    It's called Radar Love!


    Yeah yeah yeah.  No privacy in SL.  We got that covered.  I'm just blown away by this video.  I've heard this song many times before but never saw the official video until now.  I always envisioned some guy in a hot rod racing to hook up with his woman.  But, in stead, they make a joke out of it by having some jackwad driving in a Reliant Robin.  That totally blows my mind, LOL!  It reminds me of when Jeremy Clarkson drove one:

     


  13. wrote:

    You cannot log into Second Life from this location

    This error message may also appear as:
    • Login failed
      .
    • Second Life cannot be accessed from this computer
      .

    These messages generally indicate you have been blocked from the Second Life servers by Linden Lab as the result of:
    • Documented cases of fraud
    • Use of Second Life by a minor
    • Exceptionally flagrant abuse activity

    Note that someone else in your household may be responsible for this activity, not necessariliy with your account. 

    If you believe that this is an error, submit a support ticket via the 
    . To help customer support determine what block has been placed and why, include in the ticket your Second Life account name and any Second Life accounts that log in from your location.

     


  14. Phil Deakins wrote:

    I've only seen one - heard it actually as it wasn't a video. The receiver of the spam phone call pretended to be cop who was there because the intended receiver had been murdered. He put the spammer through it for a while, as though the spammer might be guilty of the murder. It's hard to describe but it was incredibly funny
    :)

    That's a classic!  :matte-motes-big-grin-squint:  I believe you're talking about this: 

    Even though it's on YouTube, it really is just an audio clip.


  15. Perrie Juran wrote:

    I couldn't get the security to work.  All it did was spam my friend with a message "you don't belong here, sending you home"  over and over again.  It then occurred to me that most security systems used on group owned land need deeding to group.  I do not know why but I was unable to deed to group.

    I have group owned land too and couldn't get the security to work either.  Regarding the spam message, I got that too but then could fix it.  At first I typed the name in all lowercase with a dot between first and last names.  That spammed my alt.  Then I changed it to first name, space, last name with proper capitalization and that stopped the spam.  It still doesn't actually send anyone home though.  I was able to share with the group but, like you, not able to deed it.

    It doesn't seem like a serious attempt at security anyway.  Putting white list names in the object's description field (limited to 127 characters) doesn't seem ideal to me.  It only works for a 2 meter radius and there's no way to set a warning or delay.

    What I'm curious about is what does "follow" do?  The only thing I see it doing is turning on/off the physical property.  Is it supposed to actually follow people around?

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