I ran into a little mystery that I hope someone can help solve. I'm working on a kitchen counter in Blender 2.61, and ran into issues with some of the faces not receiving light or shadows. Here's an overview: After a bit of back and forth I tried Normals > Recalculate Outside. That didn't help much. On a whim, I tried Normals > Recalculate Inside and then flipped the normals manually. That did help quite a bit, but the top edge still wasn't casting a a shadow, nor were the handles: On yet another whim, I flipped the normal of the face underneath the edge to point upwards/inwards: Now, with no other changes made, I'm getting proper shadows: Am I missing something here, or is this exactly oppsite of how it should be? I thought all normals should point outwards? I haven't tried to upload this yet, but how is the uploader and/or viewer going to like the model if the normal points upwards/inwards? Any insight would be greatly appreciated! Thanks, Cain