Fidella Faulds
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Posts posted by Fidella Faulds
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Yes, materials are indexed. The mesh I upload is one item, ie, it doesn't allow me to choose separate faces or parts. Guess I'll play with Seymour again :matte-motes-grin:. Thanks for your answer and time! Much appreciated.
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I'm getting pretty handy with Blender thanks to some great tuts (thanks Gaia!) and just plain sticking with it. So I now have mesh pants, rigged, with a bow at the waist . Two materials have been assigned, one to the pants, one to the bow. The pants have a uv map, the bow has a uv map. (they were created separately, then joined.)
Uploaded to beta grid, everything is great. Now how do I assign two different textures to the pants and bow separately? I know I'm just missing some concept about assigning texture zones I can't quite grasp.
Thank you!
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Yay! I retook the test from within Adit via the upload dialogue and all is good now! I now know the answers by heart.
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Same issue here - PIOF and tutorial requirements met. Changed my password, waited to next day. My account appears to have synched to Aditi, but still not allowed to upload models.
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Whoops, meant to say I only get the warning on the beta grid.
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I've finished the tutorial and also have my PIOF, but get the warning message on the model upload window. No problems uploading mesh to main grid. If anyone has a suggestion please let me know. Thanks!
Multiple materials
in Mesh
Posted
Well, never mind! I figured it out...unlike prims where separate faces are highlighted when you choose Select Face, not so with meshes. I just clicked the bow and colored it...happy girl! And pretty proud of my rigging, texturing attempt. Thank you again!