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Fidella Faulds

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Posts posted by Fidella Faulds

  1. Well, never mind!  I figured it out...unlike prims where separate faces are highlighted when you choose Select Face, not so with meshes.  I just clicked the bow and colored it...happy girl!  And pretty proud of my rigging, texturing attempt.  Thank you again!

  2. Yes, materials are indexed.  The mesh I upload is one item, ie, it doesn't allow me to choose separate faces or parts.  Guess I'll play with Seymour again :matte-motes-grin:.  Thanks for your answer and time!  Much appreciated.

  3. I'm getting pretty handy with Blender thanks to some great tuts (thanks Gaia!) and just plain sticking with it.  So I now have mesh pants, rigged, with a bow at the waist .  Two materials have been assigned, one to the pants, one to the bow.  The pants have a uv map, the bow has a uv map.  (they were created separately, then joined.)  

     

    Uploaded to beta grid, everything is great.  Now how do I assign two different textures to the pants and bow separately?  I know I'm just missing some concept about assigning texture zones I can't quite grasp.

    Thank you!

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