I'm getting pretty handy with Blender thanks to some great tuts (thanks Gaia!) and just plain sticking with it. So I now have mesh pants, rigged, with a bow at the waist . Two materials have been assigned, one to the pants, one to the bow. The pants have a uv map, the bow has a uv map. (they were created separately, then joined.) Uploaded to beta grid, everything is great. Now how do I assign two different textures to the pants and bow separately? I know I'm just missing some concept about assigning texture zones I can't quite grasp. Thank you!