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Luxz Blessed

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Posts posted by Luxz Blessed

  1. hi, i've never  worked  with mesh before (not new to sl , just been away for a bit ) but  i thought  before i do , i should check out a  mesh builders kit  , it's  a shoe kit .. and  it has many maps inside it  including alphas and shoe bases .. the problem i'm having  is that i ant seem to remember how to use  mesh maps  within SL  to turn it into  an object , i dont know if it even posible to make  mesh from the  maps  within SL ...  

     

    so i have to export the  maps  then re import them  to turn them into actual objects right?

    or is there a way to  make  those mesh maps into the objects wth out having to  export the  maps?

     

    sorry if   y question is not clear to you, i'm not the best  person when it comes to explaining things xP.

     

    thanks.

  2. oh good everything went like you said except  when it was sending i got an error " no folders were sent to the markerplace because  of  a system network error. try again later" :(   i did everything like you said which was straight forward , thanks for helping me , do you know how to fix the error? only one made it to the direct mailing thing when i went back to check on the market place after the rest  say magic box

  3. i know its not necessary but i would do it  just to avoid having to transfer everything.. i tried adding something  yesterday to the merchant box and  it couldnt  upload as if it wasnt in sync or something ... so i dont think i can just manualy reupload my stuff one at a time within SL  >.>  unless i have to unbox my items first? can the merchant box handle boxed items like the magic box?

  4. i'm trying to  do the manual association  thing  by  following the  directions  of the link you gave me but it's not working

    i cant get my stuff to go into the unassociated inventory part  

    1. Click Actions > Edit to open the listings Edit Item Listing page.
    2. Click the Edit associated object button on the Edit Item Listing page.
    3. Choose the Direct Delivery version of the object from the unassociated inventory in the provided list.  Delivery type is not indicated on the list, but it only displays inventory that is not currently associated with a listing.

      Number 3  i cant do because there is nothing to chose from when i click edit Associated object  its just blank.

    here is a screen shot screenshot.jpg

  5. Hi i dont get  the new system that will be in place concering the magic boxes,  what exactly is direct delivery and how  would i  send my stuff thats in my magic box to the direct delivery system? will the direct delivery be a physical  object in world like the magic box?

    i'm not sure how to transition  from magic box to direct delivery basically.. i've been away from SL for  a year and  half now..so i'm trying to get up to speed.

    thanks

     

  6.  full perm script   here that might  work  can someone help me tweak it,  or will it not work?

     

    // ==================// OPEN MOUTH// ==================// CONFIG// The animation to use to keep the mouth open.string gAnim = "express_open_mouth";float gOpenRate = 0.2;// Counts amount of time between timer bursts so the typewatcher isn't annoyingly frequent.integer gTypeCounter = 0;// Use this to reference NULL_KEY as a pointer. Surprisingly, this approach saves 2k per script.key null_key = NULL_KEY;// ==================// STATESinteger gInserted = FALSE;// ==================// ANIMATIONinteger toggleAnim(){    llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);        return TRUE;}// ==================default{    state_entry()    {        gInserted = FALSE;      if(llGetAttached()) toggleAnim();    }        // Request animation play when gag attached.    attach(key attached)    {        if (attached != null_key)        {            toggleAnim();        }        else        {            gInserted = FALSE;            toggleAnim();              }    }    // Request permission to    run_time_permissions(integer perms)    {        if(perms & (PERMISSION_TRIGGER_ANIMATION))        {            if (gInserted == TRUE)            {                // Start timer which keeps the openmouth anim running.                llSetTimerEvent(gOpenRate);            }            else            {                // Stop the openmouth.                llSetTimerEvent(0.0);                // Make the wearer smile when their gag is removed.                llStartAnimation("express_toothsmile");            }        }    }    timer()    {        // Run openmouth animation.                llStartAnimation(gAnim);                // If the wearer is typing,        if (llGetAgentInfo(llGetOwner()) & AGENT_TYPING && gTypeCounter == 10)        {            // Send link message notifying other scripts.            llMessageLinked(LINK_THIS, 0, "Wearer Typing", null_key);        }                    gTypeCounter++;        if (gTypeCounter > 10) gTypeCounter = 0;        }        // Waits for another script to send a link message.    link_message(integer sender_num, integer num, string variable, key wearer)    {        // If gag inserted, keep the jaw pried open.        if (variable == "Inserted")        {            gInserted = TRUE;           if(llGetAttached()) toggleAnim();        }           // If gag removed, close the jaw.        else if (variable == "Removed")        {            gInserted = FALSE;           if(llGetAttached()) toggleAnim();                           }        // Output current free memory.        else if (variable == "Memory")        {            llOwnerSay(llGetScriptName() + ": " + (string)llGetFreeMemory() + "kb free.");        }            }    }

     

  7. i cant seem to find a converter , i have a sculpt i  made in blender and  i need to turn the file in a tga so i can  make it into a sculpt map in SL , but blender doesnt allow me to save  in that format (tga).. so i'm geussing i need to find a converter of some sort..does anyone know any free converters?

    i tried googling but the only ones that came up you had to pay for and reviews were bad.

    sorry i'm new to sculpting.

    also  SL  doesnt detect obj file ,and i tried uploading using dea or is it dae or whatever  but everytime i tried uploading to SL   it kept crashing my game..the mesh uploader i mean.

  8. For Some reason i keep geting ''Delivery Partially Failed'' in transaction history  when some people buy some of my items on SL Market. my Magic box has not moved since i put it out , so whats causing it all of a sudden it wasnt doing that beforeand my shop is not that old

    i end up having to contact the buyer and manually having  to redeliver the item.,cause i'm scared that the one they ended up geting from SL market got currupt  so i do it just to be  on the safe side of things.

  9. i tried creating a landmark  just outside my shop  but the landmark keeps facing people away from my shop , iwant it  so they are facing it , how do i correct this? ... i wanted them to be just outside my shop so they could see the sign and the autumn decorations i have up , thats one of the reasons why i have not made the landmark  to be in my shop.

    this is the landmark http://maps.secondlife.com/secondlife/SnickerDoodle/189/37/23

    but if you tp to it  you will see you are turned away from my shop :/ ... i tried moving to diffrent angles  but that doesnt  seem to work.

    thanks .

  10. i'm not aloud having  hover text in my shop because  it  goes through  other peoples shop wall, is there anyway to stop it from going through the wall...becausei have a tip jar/orb and i wanted to have it up , but it has text, if i get rid of the text then no one will know its a tip thingy unless i import a texture and add a  sign next to it , but i dont feel like wasting 10L and  adding a prim to my shop , i have a limitation on how many prims i can use..i dont want to waste it on a sign. :/

    anyone have any ideas?

     

    this is the script im using:

     

    integer giSum;
    default
    {
        state_entry()
        {
            llSetClickAction(CLICK_ACTION_PAY);
            llSetPayPrice(5, [10,50,100]);
            llSetText("Orb - click me to donate!\nSo far, we have collected 0 L$", <1, 0, 0>, 1.0);
    
        }
        
        money(key id, integer amount)
        {
            llInstantMessage(id, "Thanks for the tip, Brightest Blessings!" );
                    giSum += amount;
                    llSetText("Orb - click me to donate!\nSo far, we have collected " + (string)giSum + " L$", <1, 0, 0>, 1.0);

     

  11. What Will Happen If I Move My Magic Box and Put it on A Different Sim, Will I Lose all my info and Objects ?

    i'm thinking of geting a shop in sl ,but i'm kind of scared to move my magic box, because i'm not sure whats the process is to removing it then adding it to my new sim... will i have to restart everything? like relist my items on SL market ..or be forced to add my objects back into the box :/ ..can you tell me about what happen to you when you moved your box? and what you did ..so i dont mess anything up moving it.

    if it does get  reset  should i  take all the items out of the box before reseting it?

    i'm not  sure how it works. sorry

    thanks!

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