Wang Novelli
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Posts posted by Wang Novelli
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but , the Example its right
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upload it ,when i put it on my avatar,its wrong
change other one~
but when i play a animation, its right
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thx,You are too great
vector myPos = llGetPos();
rotation myRot = llGetRot();
vector rezPos = myPos+relativePosOffset*myRot;
vector rezVel = relativeVel*myRot;
rotation rezRot = relativeRot*myRot;
llRezAtRoot(llGetInventoryName(INVENTORY_OBJECT, 0), rezPos, rezVel, rezRot, startParam); -
THX~~BUT I Don't understand, when i put them in touch_start ,it can be Rez. the same script
touch_start(integer num_detected)
{
vector myPos = llGetLocalPos();
rotation myRot = llGetLocalRot();
vector rezPos = myPos+relativePosOffset*myRot;
vector rezVel = relativeVel*myRot;
rotation rezRot = relativeRot*myRot;
llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), rezPos, rezVel, rezRot, startParam);
} -
somebody help me ,i want to In the collision llRezObject a object. i try it,but no llRezObject,i dont know why?
collision_start(integer num_detected)
{
vector myPos = llGetLocalPos();
rotation myRot = llGetLocalRot();
vector rezPos = myPos+relativePosOffset*myRot;
vector rezVel = relativeVel*myRot;
rotation rezRot = relativeRot*myRot;
llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), rezPos, rezVel, rezRot, startParam);
}
collision(integer num_detected)
{vector myPos = llGetLocalPos();
rotation myRot = llGetLocalRot();
vector rezPos = myPos+relativePosOffset*myRot;
vector rezVel = relativeVel*myRot;
rotation rezRot = relativeRot*myRot;
llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), rezPos, rezVel, rezRot, startParam);}
These are not
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thx a lot, i mean, i have a avatar ,i want to get the pos and rot use a script, after that ,i make my avatar change pos and rot ,now, i want to to get the new pos and rot~~I'm sorry, may be I express is wrong
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I should have Different results ,but NOW Is the same result
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but I get the same result
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vector YuanShiPos;rotation YuanShiRot;vector NewPos;rotation NewRot;list temp;list temp2;default{changed (integer change) { if (change & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av != NULL_KEY) { temp = llGetLinkPrimitiveParams(llGetNumberOfPrims(),[PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); YuanShiPos = llList2Vector(temp,0); YuanShiRot = llList2Rot(temp,1); llOwnerSay((string)YuanShiPos+(string)YuanShiRot); } } } touch_start(integer total_number)//When I after rotation and position { temp2 = llGetLinkPrimitiveParams(llGetNumberOfPrims(),[PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); NewPos = llList2Vector(temp2,0); NewRot = llList2Rot(temp2,1); llOwnerSay((string)NewPos+(string)NewRot);}}
but I get the same result
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<0.30000, 0.00000, 0.35010><0.00000, 0.00000, 0.00000, 1.00000> <0.30000, 0.00000, 0.35010><0.00000, 0.00000, 0.00000, 1.00000> avarar sit on the object , save the avatar position and rotation after chang the object position and rotation, i want to get the avatar's position and rotation
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<0.30000, 0.00000, 0.35010><0.00000, 0.00000, 0.00000, 1.00000>
<0.30000, 0.00000, 0.35010><0.00000, 0.00000, 0.00000, 1.00000>
avarar sit on the object , save the avatar position and rotation
after chang the object position and rotation, i want to get the avatar's position and rotation
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Hi~Rolig,
when the avatar sits down, save its local position and rotation and reassign those to the dummy sit target.
you mean is save the object position ? or avatar position ?
iknow how to save the object position and rotation, but i don't know how to save the avatar position and rotation.
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character to stand up, click again on the OBJECT, character will be in accordance with the previous change, change myself
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I want to achieve the effect of is, an OBJECT, sit avatars, rotating OBJECT, transform the OBJECT position, document transformation results to the AVATAR
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It's A little bit of a problem
vector LastPos;
rotation LastRot;vector NowPos;
rotation NowRot;LastPos = llGetLinkPrimitiveParams(llGetNumberOfPrims(),[PRIM_POS_LOCA]);
LastRot = llGetLinkPrimitiveParams(llGetNumberOfPrims(),[PRIM_ROT_LOCA]);
I want to know now before coordinates and the coordinates of the poor
X=NowPos-LastPos?
Y=NowRot-LastRot?
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avatar have no script, the script only in object,
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THX, Rolig ,I try it~~
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A script in Object, Now ,the avatar sit on it, how can i get the avatar position and rot?
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OK ~ iUSE llDeleteSubList and llListFindList to complete~~ THX
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How do I delete one of the information?How to match?
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thx, i use my methods successfull,because i am lag~~~so, Often wrong, still appreciate you
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i try it like this
AScript:
llRegionSay(-12345,animation_name);
llRegionSay(-12345,(string)llGetPos());
llRegionSay(-12345,(string)llGetRot());BScript:
List MyList;
listen(integer channel, string name, key id, string message)
{
MyList = MyList+[message];
}Data can be sent in the past, but the result format is wrong
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i read LlRegionSay,but i don't know how received the reasult in other object 's script?
Why after I uploaded, avatar hands is back to?
in Mesh
Posted
after Upload ,the hands position is wrong and do not know what reason