Hi! I've created my desired mesh, in blender, created the desired faces through materials, then upon importing into second life when textures are applied, the become a single colour from that texture. For example, if the texture were a sea, it would be a single shade of blue, which changes as the texture is rotated/streched/aligned etc... to other shades of blue. No amount of streching/minimisng fixes the problem. Attached below are screenshots of the mesh in second life with the demonstrated texture stretching. and in blender. The textures I'm using are displayed next to the mesh. http://imgur.com/a/D1Xxa Any advice would be greatly appreciated! Jai