Hello! I'm using Avastar and trying to make an animation where the skeleton's location changes (the avatar takes a step forward and then back), and on top of that, a few specific bones also get dislocated from their natural places. I have gotten this to work, but the problem is, it changes ALL of the bone positions to match the ones in the animation, so the whole body changes shape. I want any avatar to be able to use this animation without that happening. So far it looks like I need to use .anim format, and I need to have "With Bone translation" checked, but clearly there's something I'm doing wrong. How can I make this work the way I want it to?
Animating without altering the whole avatar's shape
in Animation Forum
Posted
Hello! I'm using Avastar and trying to make an animation where the skeleton's location changes (the avatar takes a step forward and then back), and on top of that, a few specific bones also get dislocated from their natural places. I have gotten this to work, but the problem is, it changes ALL of the bone positions to match the ones in the animation, so the whole body changes shape. I want any avatar to be able to use this animation without that happening. So far it looks like I need to use .anim format, and I need to have "With Bone translation" checked, but clearly there's something I'm doing wrong. How can I make this work the way I want it to?