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Blosky Barnes

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  1. Hello! I'm using Avastar and trying to make an animation where the skeleton's location changes (the avatar takes a step forward and then back), and on top of that, a few specific bones also get dislocated from their natural places. I have gotten this to work, but the problem is, it changes ALL of the bone positions to match the ones in the animation, so the whole body changes shape. I want any avatar to be able to use this animation without that happening. So far it looks like I need to use .anim format, and I need to have "With Bone translation" checked, but clearly there's something I'm doing wrong. How can I make this work the way I want it to?
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