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Aerikah Xeltentat

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Everything posted by Aerikah Xeltentat

  1. Is there a function like ||DetectedGroup to check for the avatar's group ROLE, not just their group?
  2. I've made an object that rezzes an item when clicked & when clicked again deletes that rezzed item to rez a new one. So only one object can be rezzed at a time. I'd like to change it so that when the rezzed item is currently being sat on then the delete script will not execute. If the object is not currently being sat on then I want it to delete when the rezzer is clicked as normal. How would I go about doing this? Scripts I'm using: In rezzer: default { touch_start(integer num) // If someone touches me ... { llRegionSay(-59,"die!"); // ... send the message "die!" } } In rezzed objects: default { state_entry() { llListen(-59,"","",""); // Listen for a message ... } listen(integer channel, string name, key id, string msg) { if (llToLower(msg) == "die!") // ... If the message is "die!" ... { llDie(); // .... then delete. } } }
  3. I'm trying to build a rezzer that will rez items (vehicles) at a certain location & angle relative to the rezzer. The script I have works except that the items rez parallel to the rezzer & I need them to face away from the rezzer at a 45 degree angle. I've been googling for hours trying to figure out how to edit my script & haven't been able to figure it out. My scripting abilities only consist of tweaking variables in scripts that I already have, but if this script even contains the variables I need to tweak I can't find them. Could someone please help me fix my script so the rotation is right? This is the script I have: list MENU1 = []; list MENU2 = []; integer listener; integer MENU_CHANNEL = 1000; Dialog(key id, list menu) { llListenRemove(listener); listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } default { on_rez(integer num) { llResetScript(); } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; integer c = llGetInventoryNumber(INVENTORY_OBJECT); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_OBJECT, i); MENU1 += ">>"; MENU2 += "<<"; } Dialog(llDetectedKey(0), MENU1); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(listener); if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU1); } else { // todo add offsets so box sites perfect on rezzer llRezAtRoot(message, llGetPos() + <2.9,2.8,0.15>, ZERO_VECTOR, llGetRot(), 0); } } } }
  4. I'm looking for a custom builder to build digilegs, ears with cranial tendrils, & horns. It should all be based on the female Draenei model from World of Warcraft. Pics of the female Draenei model: http://s1313.photobucket.com/user/Yoszie/library/Draenei%20Female The legs should not be furry - they are skin (light blue). The hooves should be dark blue cloven hooves with a little bit of hair where the leg joins the hoof. That hair should be slightly darker blue than the skin. (It's hard to make this hair out in the in-game pics due to graphics quality, but you should be able to see the color change.) The tendrils should be rigged mesh - they need to sprout behind my ears & reach my shoulders. They should sit on my shoulders without going through them. Everything other than the tendrils should be sculpted prims or unrigged mesh. & everything should be copy/mod. All the jewelery (on the tail & tendrils) should be silver instead of the gold that the pictures show. Everything should fit this shape: https://marketplace.secondlife.com/p/Dominique-Complete-Avatar/1508524 & match the medium skin from: https://marketplace.secondlife.com/p/Ice-Elf-Avatar/910710 Please contact me in SL or respond to this post to provide examples of your work, discuss details, & decide on a price.
  5. I'm trying to make a doorbell that, when clicked, will play a ding-dong sound locally & will send the message "[name] is at the door" to every group member regardless of where they are & whether or not they are online. Is this possible? How would I do that? I've only been able to find scripts that will message the doorbell owner.
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