Vir Linden
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Posts posted by Vir Linden
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We've put together some additional documentation about the avatar skeleton extensions - please see https://wiki.secondlife.com/wiki/BentoSkeletonGuide for a list of the new bones and attachment points.
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We are planning to add support for more sliders during the Project Viewer test period. We do not know how many yet. It's not clear whether we will be able to get acceptable support for all the sliders, since many of the existing ones are based on blend shapes.
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Nothing is final until we go to the main grid. The purpose of the testing period on Aditi is to identify and if possible fix any issues with the proposed skeleton. It's possible we will add, remove or change bones as a result of feedback from the project viewer - so bone suggestions or bug reports are both very much fair game.
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To clarify, what is different on aditi is that animations that change joint positions cannot be uploaded. Joint positions can still be overriden within an uploaded mesh, so you should be able to define any starting shape for your avatar that you like.
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Project Bento Feedback Thread
in Building and Texturing Forum
Posted
You said:
"I think to animate face bones with rotations only some bones on the face would need an extra bone/joint at the tip to compensate for angle, like the lips for instance and maybe the eyebrows. It does mean a few extra bones but it would help. This isn't the preferred way to animate face bones animators know this but it seems "rotations only' is important to the Lab."
Any specifics on which bones or how you would use them? If you want to post a more detailed request, submitting a JIRA would be helpful. Thanks.