Hello everyone, I got a strange problem with baking my sculpt maps in Blender. I just add a UV-Shape/Sphere and directly hit "Bake Sculpt Maps...". The result should look like the known smooth colored map, but all I get is a kind of wireframe view of the object with the lines colored as a sculpt map. I hope its just a wrong setting inside blender. Looking forward for any tips and tricks on this issue Cheers Josh