Jump to content

money Crannock

Resident
  • Posts

    12
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Alright I did my research and found that the reason it happens is because blender 2.59 exports a collada version past what sl supports. I still have my original problem, but out of curiosity (I havnt done this): can you edit the rig so that it fits the meshes shape?
  2. Sorry if I was unclear. I had already weight painted and moved the bones to the extreme, they acted like I wanted them to (well decently, since its a very low poly model).
  3. I tried exporting from 2.59 again, but when i uploaded it (for testing sake, a very simple rigged mesh i made), it became mangled: http://s1038.photobucket.com/albums/a469/buddy65/?action=view&current=crushedboxerman_001.png As you can probably imagine, it's supposed to be a basic stick figure made out of boxes, and it animated normally in blender.
  4. I'm sorry, I understand that this has probably been asked a lot, but due to my inability to use the internet past google, I couldn't find any answers. Basically, I made a mesh in blender 2.59, then attatched the rig in 2.49b. I also weight painted and press the "make real" button in 2.49b when I finished. When I went to export, I did collada 1.4, and pressed triangles and only export selection (which seems to be what I need to do according to youtube tutorials). So, since I seem to have done everything right, why isn't it uploading? I doubt the picture would be very different from similar problems, but I'll post one anyway: http://s1038.photobucket.com/albums/a469/buddy65/?action=view&current=whyyyyy.png thank you in advance :)
  5. Thanks (everyone) for replying. I guess I can just try to do it a different way. P.S. still don't understand how to use llGetRegionCorner
  6. Thanks for the explination, the problem is that I was using <40,40,2000> as an example, the position changes everytime its used though, so it will lag. I guess if there's no way to get around it, I'l try another way of doing it.
  7. basically, I want to make a teleporter using rlv, which uses @tpto:x/y/z=force (or something along those lines), however their in global coordinates, so lets say i wanted to go to laval island at <40,40,2000>, i would need to convert it for the rlv function. I did find an example script online here: http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI but it lags a few seconds before teleporting.
  8. yes, but I don't know how to translate that to what I want to do
  9. Yea, i meant that can be used on a map, thank you for clarifying* how can i change it though?
  10. Hi, I was wondering if there is a zero lag way to turn region coordinates into global?
×
×
  • Create New...