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Posts posted by Gothica Crazyboi
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I am trying to make a target system where I shoot it up to five times each time shows a new color, on the 5th time reset the counter and start fresh with it going back to white.
this is what I have thus far but it's getting stuck on the 5th color and not working from there.
default
{
state_entry()
{
}
collision_start(integer number_detected)
{
llSay(0, "Ding!");
{
integer i;
for( i = 0; i < number_detected; i++ )
{
if(i=1)
{
llSetColor(<1,1,0.0>, ALL_SIDES);
}
if(i=2)
{
llSetColor(<0.0,0.0,0.0>, ALL_SIDES);
}
if(i=3)
{
llSetColor(<0.0,0.0,1>, ALL_SIDES);
}
if(i=4)
{
llSetColor(<0.0,1,0.0>, ALL_SIDES);
}
if(i=5)
{
llSetColor(<0.5,0.2,0.0>, ALL_SIDES);
}
if(i > 5)
{
llSetColor(<1,1,1>, ALL_SIDES);
llResetScript();
}
}
}
}
collision_end(integer number_detected)
{
}
}
Object collision counter with color change
in LSL Scripting
Posted
So I was over killing it and made mistakes *flops about* I have been pulling my hair out trying to figure out what I did wrong.Thank you <3