Okay, so after fussing with this for a good hour, I cannot figure out what the issue is. I have a clothing texture I've been working on, and in order to keep from having a white line around the edges, I use an alpha channel in Photoshop and save it as a 32 bit TGA and still keep the transparency I want. This has always worked in the past. However, for some reason, this time it refuses to upload with the transparency. Yes, the alpha channel is checked, yes I'm saving it as 32 bit and not 24 bit TGA. No, the alpha channel is not reversed from what it should be. If anyone can offer help it would be much appreciated.