the surfaces are separate links in the linkset, essentially two mesh objects; they are discrete states, no transitioning needed; yes they are old-school texture materials; yes, only based on the passage of time, and it stays in the final state until an action is taken, i was thinking about incorporating a menu system so you can click on it and a menu would pop up showing options of what to do next, i was thinking maybe incorporating rlv as well so others can do it too but that might be complicated; i would love if it can continue from where it left off, as that would be more realistic.
I have made a hud to do all of that at the moment, but ultimately that is not what I am hoping to achieve. Thanks for your response, and I will look on the Inworld Employment forum to see if I could hire anyone to create this specific script for me