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RaleighParker

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  1. Thanks for your reply Tessa. I've since purchased the "Copy" version but still have the same issue as it's not "Mod". I've been exploring options given the comment you list above. I was thinking that maybe i could use the REZ_FLAG_DIE_ON_COLLIDE flag and drop something on it to cause the collision. The first and most glaring problem I ran into was that the llRezObjectWithParams doesn't seem to be available on my browser (sim?) even after upgrading to the latest Firestorm release. I know it's a new function, yadi yadi ya. Odds are this wouldn't work either, the object I'm trying to rez is a backgammon board and I have a hunch everytime someone threw the dice or moved a checker a collision would occur and the game would poof. I looked into llReturnObjectByID, and while I am an Owner on the land, I'm not "the owner" and it looks like I can't grant myself permissions to use this command.
  2. I have this no copy / no mod object that i want to make show up and remove on demand. Since it's no mod, i can't add another script to it to show/hide it. I can put it in another object and rez it. Problem is, once it's rezed, I'm done, I can't move it, hide it, etc. with a script from another object (or can I?). Any clever ways around this, hope I'm missing something but my hunch is I'm SOL.
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