Jump to content

Sweet2770

Resident
  • Posts

    32
  • Joined

  • Last visited

Reputation

7 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello I hope its the right forum to ask. I just got substance painter and bought full perm mesh clothes with dae files.. my problem is when i import it to substance then the 2D view looks weird(first picture). And if i try to bake this then it looks like on the second picture so nomatter what i do, ill end up having this pattern in my finally texture anyone that might could help out?
  2. oh so i have to put it in the "if" statement?
  3. Hi SL I have question and i have tried everything. I have a object, in that object is 3 different items that a person can get if they touch.. through a dialog menu.. The problem is i dont know what i need to change to target a specific person (so its not everyone who will be able to touch and take an item) Its not all the script at all but is it something about this i need to change? key ToucherID; touch_start(integer num_detected) { ToucherID = llDetectedKey(0);
  4. Thank you so mch for the help guys. Appreciate it alot
  5. Hi SL Is it possible to make a script that allow a person to only take one item from the object pr day? touch_start(integer total_number) { key user = llDetectedKey(0); llGiveInventory(user, llGetInventoryName(INVENTORY_OBJECT, 0) ); }
  6. Hi SL does anyone know where and who make the best textures in world?
  7. ups lol. that most be cus i used detectedkey instead of detctedname but i also need to change "user" in llGiveInventory
  8. Just one more question, im still learning scripting touch_start(integer total_number) { if("sweet2770 Resident"== llDetectedKey(0)) { llGiveInventory(user, llGetInventoryName(INVENTORY_NOTECARD, 0) ); } what is wrong here?
  9. ooh okay now I got it Thank you so much Qie and Wulfie
  10. Okay I also thought it was something about llDetectedKey(0). But how do the script knows who that person is i want to give the item to?
  11. Hi SL I have a script that gives an item in the object to a person... But my plan is to give that items to only one specific person so another one cant take it. Do anyone know which functions I need to do that?
  12. I also need a timerevent so they close after some seconds and make them able to open when I walk into them.. but for now Its would be great to find out how they can open at the same time
  13. Hey SL Im trying to find out if both doors can open at the same time when touching only one of them with this script. there is one script in each the doors. The doors in a building and the whole building is linked together. anyone knows how to do that and would help out? integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Rot(<0.0,0.0,(float)intSwing>*DEG_TO_RAD); vector size = llGetScale(); vOffset = <(size.x*-0.5),(size.y*-0.5),0.0>; } touch_start(integer total_number){ list l = llGetPrimitiveParams([PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); vector v = llList2Vector(l,0); rotation r = llList2Rot(l,1); llSetPrimitiveParams([PRIM_POS_LOCAL,v+(vOffset-vOffset * rotSwing)*r,PRIM_ROT_LOCAL,rotSwing*r]); rotSwing.s*=-1; } }
  14. okay i thought that was the case.. thanks for your reply Rowan
×
×
  • Create New...