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NephilimSpark

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  1. For now my solution is to replace the global variable with a function that returns that string. It seems to be working so far, even though I didn't escape any of the UTF-8 characters. If I run into the bug again, then we'll know whether it only occurs in string variables or if the same problem can happen no matter where in the script memory the characters are found. On a related note, does anyone know an easy way to escape a string of unicode characters without having to look each one up in a vast table?
  2. WELL. I have trimmed out every function that wasn't breaking the script, and I am left with this: string DYS; default { on_rez(integer i) { llResetScript(); } state_entry() { DYS = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~≈«»¿¡≡±≥≤ƒ÷√¢│║─■☢☣🕱℞🛠⚠⭍🖒🖓🗝🗢🕷❤🛇🍽█"; llOwnerSay(DYS); } } So apparently... one of those characters breaks the script if it is stored in a string variable when the script is loaded? The weird thing is, that line has been in the project since the beginning, and it was working fine until about a week ago as far as I could tell.
  3. I'm pretty sure. I've tested in three different regions (four if you include the region where the issue first happened). In all of them, the scripts do run after being recompiled, and other scripted things I rez or attach work fine.
  4. I've been making a HUD, and I've run into a problem that has me utterly confounded. All of the scripts in the HUD compile and run just fine. But when I log out and log back in, or detach and reattach the HUD, or rez the HUD in world, none of the scripts function. There is no accompanying error message; the HUD simply behaves as if it had no scripts in it. Resetting all of the scripts does nothing. However, re-saving each of them individually causes them to work until the HUD is rezzed again. This problem occurs both in SL's official viewer and in Firestorm. I've tried adding on_rez events to reset the scripts. I've tried REMOVING on_rez events from the scripts that already had them. I've given each an llOwnerSay in its on_rez event, but they remain silent. Any help or advice would be greatly appreciated, as I'm at a loss.
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