Hello scripy people:) I'm completely new to scripting, so hopefully someone can help me. I want to make a particle emitter. The idea is that someone can touch it and it emits particles for a few seconds and then it stops automatically. After that you can touch it again and it does the same thing.
I bought the particles and put it in a free script. The problem is that I can touch it and it emits the particles, but I have to touch it again to make it stop. How do I switch it to a version where the particles stop automatically after a few seconds?
I copied the script, only blurred the particle part (since it’s not for free):
///////////////////////////////////////////////
/////////////ANIMATION STATION 2011////////////
////////////////DRAKE FAUDEBURGH///////////////
///////////////////////////////////////////////
///////////////////READ THIS///////////////////
//You must click 'Running' at the bottom of the script window to activate this script!
//This is a basic Touch Toggle Script Template.
//You simply drop this script inside of your object and it will toggle the effect on and off when it is touched.
//
//Visit
//http://wiki.secondlife.com/wiki/Example_Particle_Script
//http://wiki.secondlife.com/wiki/LlParticleSystem
//for more information.....
///////////////////////////////////////////////
integer particleOn = 0;
particle()
{
llParticleSystem([
PSYS_PART_FLAGS,(0
| PSYS_PART_EMISSIVE_MASK
| PSYS_PART_BOUNCE_MASK
| PSYS_PART_INTERP_COLOR_MASK
| PSYS_PART_INTERP_SCALE_MASK
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PSYS_SRC_ANGLE_END,0.500000*PI]);
}
stopParticle()
{
particleOn = 0;
llParticleSystem([]);
}
default
{
state_entry()
{
particle();
}
on_rez(integer start_params)
{
particle();
}
touch_start(integer num_detected)
{
if(!particleOn)
{
particleOn = 1;
particle();
}
else
stopParticle();
}
}
I searched myself, but can’t find what I’m looking for. So any help would be appreciated😊