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Kendawe

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  1. Advanced lighting with shadows own take serios CPU power. When you shift and the shadows cascade, and you are not using a I& or I( with serious single thread speed. , it will dip. Sunset does cause a heavier load (and some other simular) but the hit should quickly even out. The textures and shadowing may be hindered by the lower GPU, see if you can force setting in NVidia to utilize the CPU rather than GPU for offsets.
  2. My CPU def makes the difference. Gpu not so much. So agree. Newer system will be pretty standard with better CPU's (but people need to pay attention to some as not al AMG are the same and have double threads.). A budget R5 6 core with 6 threads won't perform like the better 6 core 12 thread versions. Most of the 6 thread versions were weaned out. Not that multiple threads really help to much more with current viewers.
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