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Posts posted by randakong

  1. On 12/6/2023 at 9:10 PM, gwynchisholm said:

    LL does not have the time, money, staffing or hardware to port this entire game over to UE5 without losing content. So while other game engines are extremely capable, SL is kinda stuck where it is due to the nature of this game, it’s locked into supporting legacy content because it’s all legacy content.


    Noobs viewers have nothing to do with lindens servers. Go on YouTube n find crystal Frost viewers, it made on Unity engine. Now u get a idea viewers don't depends on servers.

    Yeah some teams should work on a unreal engine 5 viewers for secondlife. UE5 have da kick-ass optimization for low to high end PC.

    • Haha 2
  2. On 6/15/2023 at 1:42 PM, Coffee Pancake said:

    There is so much wild speculation in this thread.

    First up SL is not OpenSim, in the same way kraft cheese isn't cheese. Both are indeed yellow and have similar base ingredients, but that is where similarities end.

    It is impossible to make SL into an seamless open world experience without major changes.

    Remember - SL is 100% server side. The viewer is dumb like a rock.


    Mega Regions - These are a possibility and LL did do some exploratory work. However, while the base region changes weren't that much work, they found that the region size is baked into so much of the general platform infrastructure as to be impractical to change. It's a million rabbit holes that go literally everywhere from physics to scripting to old content to web content to internal infrastructure to support and on and on. As such it represents a massive amount of work ... for a single region's resources with a variable land foot print.

    Keeping the land footprint the same and adjusting the resources is the only option that doesn't come with a need to go over the entire platform with a fine tooth comb. So .. event regions and homesteads.


    True seamless region crossings - Are impossible outside of explicitly defined test scenarios with very tightly controlled conditions (such as region crossing pile on events). Why? Because your avatar and it's attachments can not exist in more than one location at once. If it could then the door to race conditions is wide open and suddenly we have sneaky ways to duplicate content. Why does being in more than one place matter for seamless crossings? Because without this capability your avatar must be zipped up and passed to the new region, which under real world conditions takes a moment. This leaves the viewer making it up while the transfer happens, and it can't ever get it right, so when the next region says "hi, you're here" the viewer is out of sync and you get a bump.

    It could possibly be solved with client side physics that inform the servers of the avatars position, so long as you're not too far away from where you could legitimately be, the server believes you. This is how games tend to do it. It is unlikely we will ever get client side physics, as no one at LL seems to play any games and has no idea just how junk the experience here can be. There would be a moment where server side scripts were wouldn't function, but we could also have client side scripts for controlling vehicles and then the experience would be better in every way.

    Cough cough noobs said


    If 8192 X 8192 regions size ain't slow your clients side it dang can go seamless world. Yo only need 10x 8192 X 8192 regions size to make secondlife a big grid.

    • Haha 1
  3. Interesting animesh working on lumiya 3.4.2. im can see my dogs from Jian. It used to see your avi flatted when u have animesh attached to urself. Only bom don't work for now. Hope somedays some smart people works on the code n add bom then this lumiya viewer is pretty complete. If the future second life mobile app ain't run on low end phones. Lumiya still a good go.

    • Like 1
  4. iPro creator of bento V n physic dik said lack of demand for this khara body they ain't making bento V for it. It dang only need some adjustments on their 3D tools then khara body have a perfect V. U can try the demo V with khara if u wanna know what im taking about.

  5. On 12/18/2022 at 8:39 PM, Andred Darwin said:

    It was a new Windows installation... I have nothing "against" AMD per say... but in my case, was just easier to return it and stick with NVidia, which I knew it would do a great job... 

    Never use any DDU app some of them contains viruses or malwares infection. People who cares too much about the build in uninstaller mostly get themselves infected with 3rd party app. The Intel Core i5-12400F single core performance beat AMD ryzen 5 5600. Which is the one you should considering for secondlife. Im upgraded from AMD FX-6300 and noticed a huge performance boosted.

  6. On 6/17/2023 at 9:53 PM, AmeliaJ08 said:

    I have discovered that sometimes following a failed region crossing I can't turn left or right or are otherwise bugged (and I'm usually dumped to the bottom of the sea somewhere) I can fix it by using Avatar Health > Rebuild Firestorm LSL Bridge to avoid a relog.


    That is caused my some brands vehicles owner made. Some pros ones don't have that issues.

    • Like 1
  7. On 6/8/2023 at 12:16 PM, Rowan Amore said:

    If SL were actually built by programs as games are, sure it could be seamless but that's not what SL.is or was ever meant to be.  Region crossing ARE much better than they used to be when I started.

    It better because linden labs moves it servers to cloud servers.

    • Haha 3
    • Confused 2
  8. On 2/27/2023 at 10:00 AM, Kavarek said:

    Perhaps with a draw distance of 128m, no advanced shadows with smoothing on, but a GTX 1650 is no where near the GPU any new RX system is let alone a RTX one (even if Ray tracing won't be used in SL.) The GTZ 1600 series was good in its time, but when it comes to enhancing SL with better antialiasing and texture load times, the GTX 1650 falls very short. 

    There were some changes in the default and Firestorm viewers to utilize GPUS more, and those enhancements come into play.  at the end of the year, or 2023 when the new viewer is fully released, you will want a better card.


    I do agree however that SL viewers + AMD RX cards and Ryzen gpus are not as good for SL. I do get more performance out of Intel + Nvidia.  


    However I would like to see a video of your GTX 1650 + CPU spec performing at these high settings at what you claim.  High draw distance - advanced lighting - smoothed shadows and projectors on. High texture detail. Running it at 128m or less draw distance with low settings isn't impressive or pleasing.  If just chatting and not enjoying things then yes its fine. But not if you need to see people. 

    Bullcrap I don't need to buffed about it. It has been used for years. You the one need to do more research on how Second life graphics works. Don't believe me? Just build yourself a PC similar spec and test it.

  9. On 9/27/2021 at 9:16 PM, WereBeast Alpha said:

    Yeah the laptop was a waste of money it won't even load SL properly and I was getting a steady 4.5 frame rate per second on firestorm I am returning it to the buyer and asking for a refund but planning on getting this laptop instead now I got a stable income that is more reasonable.

    MSI GF Series - 15.6" 144 Hz IPS - Intel Core i5 10th Gen 10500H (2.50 GHz) - NVIDIA GeForce RTX 3050 Laptop GPU - 8 GB DDR4 - 256 GB NVMe SSD - Windows 10 Home 64-bit - Gaming Laptop (GF63 Thin 10UC-440 )

    That laptop is probably infected with *****. No ways a RTX 3050 laptop run firestorm at 4.5 FPS on ultra. My desktop have worser specs but running 100x faster.

    • Haha 1
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