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sumix21

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  1. My question was different I know the limit of 256 mesh prims in the linkset. I ask what happens if i upload such linkset anyways? Will it upload two linksets at once? Or Discard random meshes? Or refuse to upload at all?
  2. And the first question?
  3. Hi! I have a small question, well, two of them : D. 1. What happens exactly when you upload the mesh that has more than 256 prims? 2. I noticed that when I upload the mesh with many triangles, the screen goes black and the viewer crashes when it tried to display the preview of it (by many triangles I mean for example 200 prims per 2000 triangles each = 400 000 triangles in total or 7 prims per 50k triangles = 350k triangles in total). Is this normal behaviour? Because I can easily link together complex meshes inworld just fine and nothing bad happens, just the mesh preview seems not to be able to stand too many triangles. And I ask because I would rather avoid splitting my mesh into smaller linksets as it takes more time then to upload everything and I have to pay 10 L fee more times - and also I will have to manually position one part to another one. Thank you in advance for help! ❤️
  4. Hi! I tried to measure how much memory the commands like llOwnerSay or llLinksetDataWrite actually use by using llGetUsedMemory function. However, the memory seems to only change in 512 B chunks so it either reports that memory usage doesn't change or it changes immediately by 512. So I would like to ask, how to measure the memory used exactly? And if it's impossible, does anybody know how much memory each ll function call uses? Or maybe there are there any sites/sources that talk about it? I found this https://wiki.secondlife.com/wiki/LSL_Script_Memory - but they explain only custom functions, not ll ones - and the author says the values aren't exact. Besides this article is old so something could change since that time. Thank you in advance for help! <3
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