Hello. I did a texture with numbers 0-9 and other letters. 4*4 fields. I like to have 3 digits on a HUD shows my data as integer.
My idea was split the data integer in digits. Get the texture offsets for each digit from a list (stored before) list[0] is offset for 0, list[1] offset for 1 and so on. Get the data with (vector)llList2string from the list. Then i set the texture with llSetLinkPrimitiveFast [PRIM_TEXTURE]...
Is there a way do this with using less effort, less script time consumption?