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Yseult UwU

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Posts posted by Yseult UwU

  1. i see

    if specular reflections are inherent in all objects, how do we control its color? with the current pre-PBR system you can use a colorful specular map to reflect specific colors, but i don't see a means to do that in this system if specular reflections are inherent and not texture defined.

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  2. 21 minutes ago, Fluffy Sharkfin said:

    Yeah... I was kidding! :P

    Reflection probes will be automatically placed in the region by default so essentially your avatar should always be in range of a reflection probe which is why, as Jenna pointed out above, wearable reflection probes aren't needed.

    oh i see! automatic placement helps a ton. I wonder what the parameters for placement are, can't imagine them being placed every 10 cubic meters lol

  3. On 1/14/2023 at 7:16 AM, Fluffy Sharkfin said:

    Outrageous!  LL should double the attachment points so that we can wear a probe for each attachment!  What if I were standing with one foot in one room and the other foot in another room while holding my hands out of a window and sticking my head in the refrigerator, if I can't have a probe for every shiny thing I'm wearing it's going to ruin "muh immershunz"! 😭

    oh this is definitely not something i would like. i was hoping a max of 1 only attachable to avatar center.

    Edit:

    and it would only update when standing still

    Edit 2:

    oh and if it detects it's within 10m of another probe, it'll refuse to update (unless forced to (which would be a clientside thingy))

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