Right, sorry.
So I'm pretty confident in the modeling itself, it's the things like bones and weighting that I don't get. Like if I had to make a dress for a mannequin I'd be fine the issue if making it actually work with a mesh body in SL. So I think it would probably all come under rigging stuff? I'm not sure if that's exactly right but I'm looking to make the jump from solid models to stuff that actually behaves like clothing and won't clip the moment people move.
As an aside to that I probably need to understand how Devkits etc work, I'm sorta plodding through based on what I can work out from tutorials that are already past the stage of 'This is what you're doing' because the only one I've found so far that goes through the startup thing was on blender and was talking about multiple programmes I'd never heard of.
I hope that helps ❤️