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Jupitvr

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  1. @arton Rotaru Okay, I'm pretty new to SL so if you'd tell me how to do that, I'll send it over.
  2. I imported a mesh into SL (on the beta grid and in a sandbox, same issue) and when I apply either the Specular map or Normal map, this happens. If I just have the diffuse, it's fine. I imported my mesh back into Blender to check the normals and they're fine. I added the maps to the door first and the transparency flipped. I'm not sure what I'm doing wrong, any help is much appreciated!
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