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Dot Dakota

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Posts posted by Dot Dakota

  1. yes it would break all feet up till now, but it would enable to create newer and way more detailed feet 
    just like the upgrade to evox mapping from the default, yes it hurts a bit to not be able to use the old things we were used to, but how great would it be to gain extra detailed tattoos, socks and stockings all these things that many people love to wear as a bom layer 
     

  2. My wish list of things I would love to see improve within SL 

    Ability to sort groups,   
    ATM im in 120 groups and they are listed alphabetically by name 
    It would be amazing if I would be able to create categories so i would be able to customize how they are listed 

    New mapping for Feet,
    I design clothing templates and I have been making stockings with nice patterned lace
    the feet are a BIG problem, this is why we see tons of stockings without feet, Please redo the default feet mapping so we can make prettier BOM layers 

    Enable Search by L$ spend on MP 
    atm when we go to'our order history on MP we either have to know the name of the creator/store OR the name (as listed) of the item we bought
    Often times I don't know either when I cant find the item i am looking for, i do (vaguely) remember the amount paid 
    I would be thankful if you would enable to search by amount spend, so I dont have to scroll through thousands of items I once bought 
    If this is to complicated than maybe you could enable to hide all purchases of 0L$ - to 10 linden 


     

     

  3. 4 hours ago, Patch Linden said:

    I was very saddened to hear of the passing of Palomma Casanova.  My first reaction was to think through how to save the legacy she left behind, however this does seem to be in conflict with her wishes.  We will do whatever is respectfully necessary to move forward and offer any assistance where we can.

    Besides hounering her with some type of memorial 
    we as a SL community should create a annual Dove event - in her memory - where creators big n small get to share with the world

    • Like 16
  4. A very helpful soul who had read my post here- showed up inworld and talked my through the process 

    my biggest problem was not i should not have analyzed, and  i should have set the thin faces to 100% invisible  solved the problem

    @ the kind soul ❤️ tysm for your time, patience and clarity 

    Problem - solved!

  5. bd84a5abdb1bef81446d564beb0e5e17.png

    I have a question that no one seems to be able to anser, so i turn to you
    when i make a mesh building, and i upload it as a physics model, i still cant get in the building
    thats a pic of how i upload it (i tried all kinds of settings)
    can you tell me what am i doing wrong ?

  6. as you are currently logged into your browser i will assume that you have that on automatic login 
    then you could simply go to this page  to change your email settings 

    if you are speaking about another account you could try this page and then only fill in user name - and send instructions, however you woul dneed to be lucky enough to have used a email account that will notify you of reiceived emails 

     

    if that all fails, then you could try to send a ticket to linden labs using the account you are on atm 
     

    good luck hope it works out for you 

     

  7. Yes what Alwin Alcott Said,

    so if you are not rendering to someone else, their system (or settings) dont allow you to be fully shown,
    We all have difrent pc's .. I have no problems rendering anything i want, but i am on a brand new high end gaming pc, when someone is on a lower end pc things might not show up (or not as good)
    so the "heavier" your textures and shape ect the harder it is for the pc to be able to "render" make visable 

    and id like to add this bit from the knowledgebase

    Avatar Rendering Complexity is a numerical score representing how difficult it is to draw an avatar, ranging from a few hundred to hundreds of thousands.
    It is affected by your avatar's shape, clothing, and attachments.
    Since avatars are some of the most visually detailed objects in Second Life, avatars with complexity scores at the upper end of the range can severely impact performance of the Second Life Viewer.
    Being aware of your own complexity and that of those around you can be an important part of managing the performance of your viewer and how your avatar affects the performance of other Second Life Residents.
    *source knowledgebase



     

    • Thanks 1
  8. okay there is a significant difrence between inworld obects and huds 
    something on your screen is not actually inworld .. 

    that being said .. to achieve sometihng similar inworld you would likely need to look at  llSensor that would work in mouselook .. but even that has its limitations .. unsure about the latter 

    im afraid i cant help you more than that.. im not a coder, im sure someone more wise than me will jump on this (and ill de reading along taking notes) :)

  9. I upload my meshes with the top one High  "load from file "

    the oone below that Medium  "Use lof above"

     

    and low and lowest i set to 0 .. 

    works fine for me for indoor things .. even if i cam out more than 1024 i can se it 

     

    • Like 1
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