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Dot Dakota

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  1. yes it would break all feet up till now, but it would enable to create newer and way more detailed feet just like the upgrade to evox mapping from the default, yes it hurts a bit to not be able to use the old things we were used to, but how great would it be to gain extra detailed tattoos, socks and stockings all these things that many people love to wear as a bom layer
  2. lets hope someone will pick up on this and make it a jira, i have been on sl for 16 years and never understood that at all
  3. My wish list of things I would love to see improve within SL Ability to sort groups, ATM im in 120 groups and they are listed alphabetically by name It would be amazing if I would be able to create categories so i would be able to customize how they are listed New mapping for Feet, I design clothing templates and I have been making stockings with nice patterned lace the feet are a BIG problem, this is why we see tons of stockings without feet, Please redo the default feet mapping so we can make prettier BOM layers Enable Search by L$ spend on MP atm when we go to'our order history on MP we either have to know the name of the creator/store OR the name (as listed) of the item we bought Often times I don't know either when I cant find the item i am looking for, i do (vaguely) remember the amount paid I would be thankful if you would enable to search by amount spend, so I dont have to scroll through thousands of items I once bought If this is to complicated than maybe you could enable to hide all purchases of 0L$ - to 10 linden
  4. Besides hounering her with some type of memorial we as a SL community should create a annual Dove event - in her memory - where creators big n small get to share with the world
  5. Please no more PMs! thanks (wanted to edig my initial repl, but seems i cant)
  6. Before I go and fill in all that information .. what is the pay if i may ask ? I do see menstion that i need tobe able to rent an addboard, but see no mention of hourly wage
  7. yep that was explained aswell - the kind soul spend atleats a hour talking me through it all - i took notes so i can reread as a back up
  8. A very helpful soul who had read my post here- showed up inworld and talked my through the process my biggest problem was not i should not have analyzed, and i should have set the thin faces to 100% invisible solved the problem @ the kind soul ❤️ tysm for your time, patience and clarity Problem - solved!
  9. I have a question that no one seems to be able to anser, so i turn to you when i make a mesh building, and i upload it as a physics model, i still cant get in the buildingthats a pic of how i upload it (i tried all kinds of settings) can you tell me what am i doing wrong ?
  10. Hope this helps, i made a gyazoo that will show where you can change the aspect ratio inworld
  11. as you are currently logged into your browser i will assume that you have that on automatic login then you could simply go to this page to change your email settings if you are speaking about another account you could try this page and then only fill in user name - and send instructions, however you woul dneed to be lucky enough to have used a email account that will notify you of reiceived emails if that all fails, then you could try to send a ticket to linden labs using the account you are on atm good luck hope it works out for you
  12. the problem of seeing things ? and more things when you zoom in ? we will need more information for this urgent situation
  13. Yes what Alwin Alcott Said, so if you are not rendering to someone else, their system (or settings) dont allow you to be fully shown, We all have difrent pc's .. I have no problems rendering anything i want, but i am on a brand new high end gaming pc, when someone is on a lower end pc things might not show up (or not as good) so the "heavier" your textures and shape ect the harder it is for the pc to be able to "render" make visable and id like to add this bit from the knowledgebase Avatar Rendering Complexity is a numerical score representing how difficult it is to draw an avatar, ranging from a few hundred to hundreds of thousands. It is affected by your avatar's shape, clothing, and attachments. Since avatars are some of the most visually detailed objects in Second Life, avatars with complexity scores at the upper end of the range can severely impact performance of the Second Life Viewer. Being aware of your own complexity and that of those around you can be an important part of managing the performance of your viewer and how your avatar affects the performance of other Second Life Residents. *source knowledgebase
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