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impcatcher2

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  1. That is very useful information. Thank you a bunch! I couldn't set it to prim so my assumption is that it happened because I didn't include a physics for the branches and didn't apply the proper naming convention.
  2. Ah yes, I see what you're seeing about a lower poly object for the physics model. Makes a lot of sense. Those are the kind of things I can keep in mind for the future. I managed to get my object (mr snowman) into the game and my files seem to work fine. I did notice however that ingame somehow the twigs have also gotten collision. Did I mistakenly not apply my own physics model and is it using one by SL itself?
  3. Nevermind I was able to fix it. I was able to trick it by giving it the numbers 00 and 01 to give it order. Blender has this way to sort it alphabetically Good thing to know for me and maybe it will help somebody else. Thank you for your help and explanation, it will help me a lot for now and future!!
  4. That makes a lot of sense! I've gotten a lot further now except that it's taking the twigs as the parent now. How do I change what it thinks is the parent? I tried just dragging it to sort in Blender but it won't let me and I also don't know if that's how that works. Thank you so much so far
  5. Heyhey, I am trying to upload this snowman but for some reason the physics model that I created for it appears way smaller than it is in the build tool (I tried analyzing on different settings). I made sure it's the same height as the snowman and it's a simple cilinder. Am I doing something wrong here? I am new to all this. Left is the preview from the build tool and right is what I have in Blender if I compare my snowman with the cilinder used for t he physics model.
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