Hi, I'm testing some BoM things and I found a problem:
I make a mesh and attach to my body, then if I apply a texture to the mesh, its look ok (old way), but if I make an universal applier and put the texture, for example in aux1, then set the mesh to use the BAKED aux1, black color is vanished/faded or white lines appears where a black line should be seen (for thin lines), the mesh is transparent and white is the color of the texture setting in the object editor, but if I change to black, the texture look good but colors (red, green...) disappears and turns everything to black, if I set to white, colors are ok but black look vanished (Steps to reproduce at the end).
So, how can I use a baked texture with transparent areas on a mesh with true black and true colors.
Let me know if I didn't explain well, english is not my primary language.
Regards
IDoIt
Steps to reproduce:
Create an object, attach to your body, edit the object and set a texture with black lines and transparent background, LOOKS GOOD.
Create a universal applier, set the same texture to aux1, save it and wear the universal applier.
Edit the attached object and change the texture to BoM aux1, BLACK LOOKS VANISHED.