I'm new to Second Life. My account says it's older than I've used it, but I've always wanted to dip into it.
I'm curious on the expected pricing of an export of a model I own.
So I have my own 3D model of a character I'm wanting to export to SL. It's already been rigged, weighted, textured, everything. Even some emission maps for the glow that may need tweaking.
I've read the documentation and understand that the hierarchy has to follow SL's own naming. Admittedly, it's partially my own impatience. I've tried Avastar repeatedly, even with the guide of the some of the residents that have built it. I've either been confused or so close yet so far in working with Blender.
The model is humanoid, but heavily armored. It's SFW. The only minor inconveniences would be the 1) the tail, 2) the shoulder pads and 3) the 'eyes'. But it lacks a mouth and has fewer 'toes' so simplicity's sake.
On top of this the model itself in the file is in an A-Pose as well...
At this point I'm more than willing to discuss payment in Lindens.
Image Below: (Glossiness is only a result of Blender's rendering) I thank you all for taking the time to read this.