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UnPandaRojo

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Posts posted by UnPandaRojo

  1. 7 minutes ago, LYNNiAm said:

    My listings from earlier are now showing.  I had to unlist and relist a final time and I see them!  Hope everyone else has this issue resolved as well.  

    Yes! Working for me now. Thank you!

    • Like 2
  2. Hello!

    I've noticed that some items I've bought that have scripts can't be seen. The content appears to be empty, but they clearly have a script running inside them, and this happens regardless of what permissions the object has; it can be writable and copyable and still have the scripts hidden.

    Well I would like to know if this is possible or am I misunderstanding.

    Thank you very much for reading me.

  3. Hola!

    He notado que algunos objetos que compré, que tienen scripts, no se los puede ver. El contenido aparece como vacío, pero claramente tienen un script funcionando en su interior, y esto pasa independientemente de los permisos que tenga el objeto; este puede ser modificable y copiable y aun así tener oculto los scripts.

    Bueno, me gustaría saber cómo se hace esto.

    Muchas gracias por leerme.

  4. 3 hours ago, bobsknief Orsini said:

    No entiendo muy bien la pregunta. Pero aquí puedes solicitar un reenvió: https://marketplace.secondlife.com/orders

    Ya descubrí cómo funciona el otro día. Al parecer es una nueva función del marketplace para los que tienen tiendas ahí; es como el redelivery automático de Caspervend.

    Si un comerciante tiene un producto que quiere volver a entregar a los clientes que le compraron, ya sea porque se equivocó en algo o porque tiene una nueva versión de su producto, puede programar una nueva entrega que se hará pasada la medianoche, hora de SL.

    Se ve así para los comerciantes:

     

    Screenshot_1.png

    • Thanks 1
  5. Hi to everybody again.
    I have had this problem for days and I do not know how to solve it, and it is that when I upload the mesh to SL, these small errors are shown with certain WLs that are not noticed in Blender:

    Screenshot_2.png

    Screenshot_3.png

    Screenshot_5.png


    I already checked the mesh many times and it does not have double vertices, vertices are joined, it also does not have false faces, the mesh is already smoothed and  does not make steep angles to display like this.

    Thank you for reading.

  6. On 5/10/2021 at 6:29 AM, Kyrah Abattoir said:

    CATWA HEAD Catya [DEMO] (grabbed it just to give you a comparison): ~81000 triangles.

    Wow! I call that  memory and performance savings (sarcasm)

  7. On 5/11/2021 at 11:17 AM, ChinRey said:

    The proof is in the pudding so show us a picture of it.

    I know at least one highly skilled professional modeller who would insist 2900 tris is too much for this but as Kyrah pointed out, all commercially available heads in SL are quite a lot higher.

    I apologize, when I opened this thread I had the Mirror modifier in place and I did not take it into account. The thing is, the head reached almost 5k of triangles. I still need improvement.

    Screenshot_1.png

    • Like 1
  8. Greetings to all!

    I am currently modeling a head in Blender and I am also in favor of taking care of the complexity of the mesh to avoid the lag that is punishing so many sims today.

    So my question is am I exaggerating when creating a head with 2900 triangles? I am speaking without the eyes or the oral cavity.

    Thank you very much for reading n.n

  9. ¡Saludos a todos!

    (Post para constructores, modeladores, diseñadores).

    Actualmente estoy modelando una cabeza en Blender y también soy partidaria de de cuidar la complejidad de la malla para evitar el lag que está castigando tantos sims en la actualidad.

    Entonces mi pregunta es ¿exagero al crear una cabeza con 2900 triángulos? Estoy hablando sin los ojos o la cavidad bucal.

    Muchas gracias por leer n.n

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