I have learned how to make simple things like bars and rings in Blender and make them *shiny* silver in SL but they are all unrigged.
This is OK for ears because you can just attach them to a point and they stay there. But I understand that to make nipple rings for a mesh body I would need to make them into rigged mesh.
I have heard a bit about this but I am confused about a few things. Helpfully someone can explain!
I have been told that I need to know weights in order to make things rigged for different mesh bodies. Is it true that I would have to apply to mesh body makers to be given this weights information? I don't really know what is meant by weights.
If I have to apply for this, why do body makers restrict this information?
Do I have to have this weights information simply to attach a piercing to a nipple? I am not making clothes. It's two single points that need to stick to the body.
Do I have to get Avastar for Blender just for my simple requirements? And even if it is not mandatory, is it still recommended?
If I manage to get all of this working, once I rig a piercing to a nipple would it move with body physics? Or is physics something I need to do extra scripting for?
Thank youuuu, sorry for the noob question (I did look in the search)