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Afdorl

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Posts posted by Afdorl

  1. To manually tidy up would be to add and remove weight on the parts that have errors. But how do I know exactly when to add and when to remove weight? 

    This is where I'm a little confused. I'm a bit of a layman on the subject. 😑

     

     

     

  2. Hello Goodnight! 😄

    I have a question about the weight of the mesh


    I made an outfit and rigged it using avastar, but I have no idea how to organize the weight of the fabric so it doesn't get distorted. I don't know when to lighten and when to make more weight

  3. Hi

    I'm trying to create an option to minimize the hud

    I would like to move the red button to the center of the blue button and then decrease its size to <0.01, 0.01, 0.01>

    However, I'm not able to make it exactly in the center of the blue button

    I would like to know what I can do to achieve this

    Example 1 is the starting position, example 2 is the position it is getting after executing the script and example 3 is how I would like it to be

    Image Example 

     

    default
    {
        touch_start (integer num)

        {
            vector l = llGetLocalPos ();
            llOwnerSay((string) llGetLocalPos());

            llSetLinkPrimitiveParamsFast(4,[PRIM_POS_LOCAL, l]);
        }
    }

     

  4. Hello again

    I did a test with the letter T, but it didn't exactly come out with the effect I wanted, I would like it to be the same as the first video you sent as an example

    What is going wrong is the texture I created? I must make the color solid at the beginning and gradient at the end

    Reference video:
    https://drive.google.com/file/d/1GGNBDFIqFQjdQc_KKpUvlXkUE2d4RH3I/view

    I used this script:

    default
    {
        state_entry()
        {
            llSetTextureAnim ( ANIM_ON  | SMOOTH |  LOOP , ALL_SIDES , 1 , 1 , 1.0 , 3.0 , 0.3 ) ;
        }

        touch_start(integer total_number)
        {
            llSetTextureAnim ( FALSE , ALL_SIDES , 0 , 0 , 0.0 , 0.0 , 1.0 ) ;
        }
    }

  5. Hello .. Good night

    I would like your help to understand how this "animated neon" effect is done

    Is there a specific way to open the UV map to reach this result?

    Reference video:
    https://drive.google.com/file/d/1CFjel4M1X1FpiMTsI8b_80DMJftl-jOU/view?usp=sharing

    Appreciate!!!

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