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Ifelloutoftheskybymistakehelp

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  1. Thanks for the advice, I had started working in Photoshop's 3D workspace with a system avatar, but i expect blender might be more appropriate.
  2. Thanks. Are there any other ways of increasing fidelity? Some areas are quite hard to paint accurately due to the way the textures conform to the mesh. Is Reparameterization possible? Sorry if that's a naive question
  3. What are the possible specifications For BOM textures? The templates I originally found came in 512x512, but 1024x1024 displays much higher fidelity tattoos and such on mesh bodies. How high can it go? (Not that it necessarily should)
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