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Duffy Kayor

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  1. I can not understand, I create my text within Maya, so I save in DAE format. when I take to the SL and upload, it's totally different. within the program you can notice the thickness of the text, a small thickness, and when I load into the SL, the text is with a much larger thickness, How do I fix it? make it look the same as the program? 1 - text in program - untitled* - Autodesk MAYA 2022: untitled --- pPlane1... (gyazo.com) 2 - text within the SL - Firestorm-Releasex64 6.5.3.65658 - Duffy Kayor (gyazo.com)
  2. If I had a video doing it step by step, help faster with this example of my model, so I would understand to apply in other projects as I create. but I will try to help you with writing.
  3. I put in any lighting, is there any specific lighting? you used a sky for lighting.
  4. I will leave here some information you requested. GI+AO https://prnt.sc/t571qy lighting https://prnt.sc/t5725l Uvmap https://prnt.sc/t5739j Bake Texture https://prnt.sc/t5768w CPU: Processor: Ryzen 5 1600, Cache 19MB, 3.2GHz GPU: EVGA GEFORCE GTX 1060 6GB GDDR5 SSC 192-BIT Memory: HyperX Fury, 16GB (2x8GB), 2400MHz, DDR4 SSD M.2: Samsung 970 EVO NVMe 500GB
  5. I baked it in good quality, put it at 4096x4096, took it to photoshop, and created a 2048x2048 document. I threw the roast on top of the new document. but when I take it to SL, the texture is lower in the model
  6. Hello, I made this model, made UVMAP, created a material and applied a texture, when I bake an object, the texture is of low quality, why? First link without Bake https://prnt.sc/t559hh Second link with bake https://prnt.sc/t55a02 Thank you
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