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Posts posted by AquarianBeauty
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On 10/7/2022 at 10:45 AM, arton Rotaru said:
I cant see much, because Im sitting at a lake with my phone and the sun is blending me. But I would say it is the typical distortion you get when wearing a rigged mesh high above ground level. Check how it looks at ground level.
Thank you I will try that! Might remake the straps from scratch, I'm thinking the solidify was set to too thin.
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Hi, I have this problem with these dress straps... they look really weird and jagged inworld but in blender they are fine (including when testing in pose mode for weights)
I tried triangulating it, retransferring the weights
Im using avastar with blender 3.3 and the Legacy body kit. (All the latests)
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10 minutes ago, sandi Mexicola said:
My first guess is that you installed or modified some other program that uses that same key+mouse combo. (Or, another program updated itself automatically and screwed you up.)
Delightfull 🤣
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Since the new Second Life update and Firestorm following right behind ive been having camera issues
Everything can be normal for a couple mins and than the alt + lmb buttons stop functioning, I can no longer zoom in or out and even rotate
All im left with is simple "pointing at" behavior
https://gyazo.com/0f3a105a45951ded5bfab3f6112ccacdI tried, uninstalling everything and deleting all files from my appdata and only installing Second Life default viewer without success
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6 minutes ago, Jenna Huntsman said:
You'd want to use something like this:
key normUUID = TEXTURE_BLANK; //Replace this with a UUID integer linknum = LINK_THIS; //Replace this with the link number you want to change, or leave as-is for the prim containing the script. integer face = ALL_SIDES; //replace this with a face number, or leave as-is. llSetLinkPrimitiveParamsFast(linknum,[PRIM_NORMAL,face,normUUID,<1,1,0>,ZERO_VECTOR,0]); //Do stuff!
Ahh there it is, I think i have some sort of code disleksia loll I saw so many examples and dint get it since a little thing was different... Tysm ❤️
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For some reason I can't seem to understand llSetPrimitiveParams's params
Where do I put the link number, face number and the normal uuid?
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Jagged mesh edges on import
in Mesh
Posted
And you are absolutely right! What a weird thing haha