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Luxianna Swords

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Posts posted by Luxianna Swords

  1. Quarter Sim For Sale 5625  Prims for $10k Lindens

    We are moving to a private Sim and so are looking to off load this quarter Sim at a steal. Much less than abandoned land. 

    http://maps.secondlife.com/secondlife/Tilsit/203/81/2435 

    The land will not be available until the last week of Nov, but we can work out timing and set the parcel for sale to the individual. 

    contact me in world with any questions. 

    Sᴀᴍɪʀᴀ Sᴀʜɪɴ (luxianna.swords)

     

  2. Thanks, this is all really insightful and gives me some thoughts on what to tinker with. 

     

    The end name is, i have three objects in total. i want one to rotate clockwise, one to to rotate counter clockwise, and one to rotate top to bottom - but i also need all three objects linked. I am trying to make myself this neat little hand orb thing. I can drop the scripts into the three objects and they work fine independently but when i link them they all default to the what i am assuming is referred to as the primary/root or parent objects script. I've also tried linking everything then editing linked objects and putting the scripts in each object but that didn't work either. 

     

    I'll try the integer trick from Quintessa. Really appreciate everyone's advice and input. This community is so awesome.

  3. Hi, 

    I am not looking to do anything complicated. 

    I am wanting to figure out how to tweak an existing script to rotate two difffernt objects in different directions

     

    I am wanting to link two objects (a1 and a2) and i want them to have two different scripts 

    one with 

    default
    {
        state_entry()
        {
           llTargetOmega(<0,0,1>,2*PI/8,1.0);
        }

     

    and one with 

    default
    {
        state_entry()
        {
           llTargetOmega(<0,1,0>,2*PI/8,1.0);
        }
    }

    I have a basic understanding that i need some sort of coding to identify the objects which would be adjusting something to TargetOmega i imagine since when i link the two objects it defaults to the script of the parent object, but i really have no idea what to do or how to do it. 

    If you have some resources you could point me towards to help me figure it out, that'd be lovely. 

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