Jump to content

Luxianna Swords

Resident
  • Posts

    14
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For Sale Quarter Sim Hawkpit http://maps.secondlife.com/secondlife/Hawkpit/63/213/27 $7k Lindens price non-negotiable as this is already a steal! Get it while you can.
  2. For Sale 5000 Lindens 10,310 Prims http://maps.secondlife.com/secondlife/Mimolette/160/240/32 Land is set for sale
  3. Quarter Sim For Sale 5625 Prims for $10k Lindens We are moving to a private Sim and so are looking to off load this quarter Sim at a steal. Much less than abandoned land. http://maps.secondlife.com/secondlife/Tilsit/203/81/2435 The land will not be available until the last week of Nov, but we can work out timing and set the parcel for sale to the individual. contact me in world with any questions. Sᴀᴍɪʀᴀ Sᴀʜɪɴ (luxianna.swords)
  4. Thanks, this is all really insightful and gives me some thoughts on what to tinker with. The end name is, i have three objects in total. i want one to rotate clockwise, one to to rotate counter clockwise, and one to rotate top to bottom - but i also need all three objects linked. I am trying to make myself this neat little hand orb thing. I can drop the scripts into the three objects and they work fine independently but when i link them they all default to the what i am assuming is referred to as the primary/root or parent objects script. I've also tried linking everything then editing linked objects and putting the scripts in each object but that didn't work either. I'll try the integer trick from Quintessa. Really appreciate everyone's advice and input. This community is so awesome.
  5. Hi, I am not looking to do anything complicated. I am wanting to figure out how to tweak an existing script to rotate two difffernt objects in different directions I am wanting to link two objects (a1 and a2) and i want them to have two different scripts one with default { state_entry() { llTargetOmega(<0,0,1>,2*PI/8,1.0); } } and one with default { state_entry() { llTargetOmega(<0,1,0>,2*PI/8,1.0); } } I have a basic understanding that i need some sort of coding to identify the objects which would be adjusting something to TargetOmega i imagine since when i link the two objects it defaults to the script of the parent object, but i really have no idea what to do or how to do it. If you have some resources you could point me towards to help me figure it out, that'd be lovely.
  6. Parcel Size 1024 2x Prims: 702prims $565/week Can provide box/house on request or bring your own. http://maps.secondlife.com/secondlife/Horizons%20Celeste/16/72/40 Message Adonis Sahin(nighengine) or Samira Sahin(luxianna.swords) with any questions
  7. Priced to Sell Horizons Adult 2x Protected Corner 1024 60K https://maps.secondlife.com/secondlife/Horizons Orion/242/62/23
  8. Priced to Sell Horizons Adult 2x Protected Corner 1024 60K https://maps.secondlife.com/secondlife/Horizons Orion/242/62/23 Wanting to drop some tier, so a reasonable offer would be entertained. 🙂
  9. Priced to Sell Horizons Adult 2x Protected Corner 1024 65K https://maps.secondlife.com/secondlife/Horizons Orion/242/62/23
  10. Thanks! Adjusted in main post too! http://maps.secondlife.com/secondlife/Horizons Orion/242/62/23
  11. Horizons is an Adult Mainland area that offers 2x Prims for the normal sqm This is set and ready to buy! Just TP right click and choose buy land. Listed at 70k http://maps.secondlife.com/secondlife/Horizons Orion/242/62/23
×
×
  • Create New...